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Reviews for "[RESPAWN]"

Game with potential.

I was easily able to figure out what you press for the picking up tool. A good way of making that not happen would make it so the Key.isDown action is not activated until that certain level.

The game has a pretty good idea, respawning always has a great deal to mess with.

However in the one when you have to press up to launch the respawn object, it took me 20 tries to then try to jump and then throw, which you could have included on there.

Nice game though. I liked the idea.

JonBro responds:

The thing about not picking up stuff until Level 6 is that you have to be able to pick up the respawn point to get the coin in Level 3, plus it would seem cheap to try picking up an object and have it not work then but still work later. But I do see what you mean.

Sorry for the jump-and-throw mechanism. It feels natural to me, but I guess not so much to others.

Thanks for your insight!

Remove level 19.

I was very much enjoying the game--it's a fun little puzzle platformer, with enough of a novel twist to make it interesting. Then l I hit level 19. There are just too many split-second jumps to time one after another; I've died probably over a hundred times and only barely got halfway through (down the shaft of spikes) twice before giving up. I'd be willing to bet that most of those people complaining that the controls are bad, are people who hit lvl 19 and had an aneurysm. The controls are fine; it's level 19 that's fucked up. Turn it into an actual PUZZLE, please.

Fun concept but...

The controls are too unresponsive.

Good, but...

It's a fun game...but the controls are a lot sticky... which makes the game less fun...

Controls aren't compatible, you can't run and jump at the same time in Chrome...