As a physics engine
This is good.
As a physics engine
This is good.
Thanks, glad you liked it ;D
lol
I applied 40 friction and he jumped off screen, this is pretty awesome.
can't wait
this looks like it is going to be and excellent game. the only thing i changed was the lefft and right to 5. i felt as if the whole game was on ice at 8. but everything else seemed to be at the right spot. i tried changing friction and it stuck my character into an infinite running sprite. but all in all, this looks like it will be an excellent game that i cant wait to play.
Just tried out changing the maxleft and maxright values to 5, and I think I might go with that :) Though I might tweak the friction a bit to increase the speed. Thanks man!
I quite liked the game
But it would have been nicer to give instructions on moving the character. Sure I get not explaining the settings cause we're supposed to go experimenting it out, but I had to click wasd before the arrow buttons, and the up arrow before the space button in order to find out how to control the figure.
But nevertheless, I liked the simulation.
Ah of course, how could I forget xD I'll make sure to put the keys in the description at least, hehhe. Thankies [:
My preferneces:
Friction: between 1 and 1.2
Max Right/Left: between 6 and 7
Gravity: between .6 and .9
Max Fall: between 12 and 15 depending on gravity
And the jump height is totally up to your level design. Good luck, you have a nice engine starting here, I'll be waiting for the finished product. Also, this current engine has terrible bugs. My character moon-walks whenever I run to the edge and stop and he can also jump from the sides of things as though there was a ledge in mid-air. Sometimes he gets stuck moving too and I have to press the same direction again to fix it. Finally, there is intermittent delay in the controls; especially the jumping.
Make sure to fix those things before the final release.
Thankies [: I'll try out your preferences at once. Yeah, those bugs are caused as soon as the numbers are changed to a value that doesn't work with the formulas of the game. I'll make sure to fix it before I publish the game C=