Well Crap, here it goes.
Now that I've finally beaten the first boss, I can give some judgement on this game. Super Pixelknight is obviously a homage to super ghouls 'n ghosts and the NES Castlevania trilogy. But does it live up to the sheer greatness of those games, um...no, but it does do a good job of giving me the feeling of playing a classic NES/SNES platformer.
Pixelknight 1 and 2 had a more simplistic graphical style, and were more like self- defending tower defense games, or moreover that was how Pixelknight 1 felt in terms of gameplay, Pixelknight 2 had the same controls and graphics, but tried to replicate a classic 2D sidescroller platformer, and I need to say, it somewhat succeeded while the game was fun, it was unfair, and you would die a lot of cheap deaths.
This game decided to update the style a bit, and give you the amazing ability to duck,now you can avoid enemy attacks easier, and hit short enemies, plus the music is spectacular. There are more weapons now too, my favorites are the boomerang and the hammer. Another new feature is the ability to cast magic spells, which really helps hit enemies that your weapon can't hit immediately,or it can get enemies away from you, unfortunately, all of the magic spells are very weak and don't help much when you're in a tight jam. while some spells, like the red energy spell, actually are useful, but usually only protect you on one side.
There are bosses, but I've only beaten the first one, and it took me 2 tries, he is a red head with horns on a snake of balls (No innuendo intended). I don't know what the other ones are. The enemies are finally many and numerous, the most annoying of which are the flying enemies. While there are more enemies, that means there are more kinds of cheap deaths, which is a bad thing.
I know for a fact that this is the best of the Pixelknight games, but it still has some of the annoying issues from the older ones, for that, I present thee:
an 8/10
and a 4/5.