Better the first time. But still great!
Ok. This was a little Final Destinationish, if you catch my drift. However, I thought the deaths were slightly less elaborate than the first game. I had a hard time with the first death but the rest were a cake walk. This idea is golden, and the more Orchestrated the deaths get the better the game itself. Which is why it reminded me so much of Final Destination. The first was amazing, but the killings got less interesting in the sequels. Not so much so that they were bad but kind of predictable. Don't get me wrong, this was an awesome follow-up that i was anticipating alot. and it did'nt dissapoint me, but i predicted the molotov when the words FLAMMABLE ALCOHOL came up on my screen. Try to keep the players guessing. I liked the Tarot card idea, but i think it should have been introduce when you killed the victim. I.E. when criminal was being strangled you chose a card at random, then the finisher began, or you have multiple hidden things to click, each of them triggering a different finisher.
*Summary*
Amazing game and the concept is still hot, but I suggest playing the first game over this one, because it had more of a feel of "BEING" Death.