00:00
00:00
Newgrounds Background Image Theme

Dumbuhgly just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Ghost Hacker"

nice game

i have no difficulties of it though. keep it up!

Overall Great!

Overall good game!
Pros-
Put together well
Good Music
Great graphics!
Fun and imersive gameplay
Cons-
None to think of ATM!

Tower Defense

This game was great.

Nice TD game.

Really addictive.

If I can suggest what to fix:
1. There are some ways to make challenging levels easier and not so interesting to save all data cores, like run couple levels forward with moderate result, get new tech and return back for "excellent result".

2. Sentry cannons are too powerful when splash, fork and linker are applied to them. And even more powerful if there are 3-4 such cannons stay together.
Probably it could be fixed with making programs immune to stun for 1 second or even more, disallow use of fork and linker together with Sentry also could work.
Lvl 25 becomes peace of cake with pack of Sentries. As Axon spawns SU all the time Sentries fire a BUNCH of splashing rounds. Actually my Axon died before he reached cores even without using scripts.

3. Slicer cannons are too powerful when 2xfork, linker and slow applied. Especially when map has long and straight paths.
Also sometimes one Slicer with such set of upgrades at the center of a map is enough to control all activity.

CoreSector responds:

Yeah, the Sentry is definitely too powerful with it's stunlock capability. However, I don't really want to nerf it at this point as it might require some significant rebalancing. People were already complaining about the game difficulty without me nerfing overpowered towers (although there is an easy mode now).

The slicer is actually a really powerful tower that few people realize, but good placement effects this tower more than any other. It might need a little nerfing, but I like having a tower that's really good in certain locations and below average in others.

Assuming I do make a sequel, I'll certainly have to address the balance issues better though.

awesome game

Some of the levels were really a pain but still very well done. Not making a sequel is unquestionably insane. I did like that it's a tower defense with a story line to it. If you decide to make a sequel maybe each level have 2 towers or upgrades the player gets to choose between. Anyway enough future speculation this game is one of the greatest possibly made on NG. PLEASE MAKE MORE!