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Reviews for "Gravity Duck"

Needed a boss.

40 level then.... Nothing?
I was hoping for a boss. Ah well.
It was ok.
Firefly were cheap as heck.

become really frustrating

its good since you restart the level 50 yimes to pass it become really frustrating
the music is frustrating too but the game in general is goss no need good graphic to pley this game

Gravity Timing?

This is pretty good, with some nice music and graphics, but jesus christ the puzzles.
Okay, let's start with the general theme, it's all about gravity, right?
I've seen this so many times it's unbearable, and the moment I loaded up the game I knew I'd only be able to switch gravity while walking on something, and that somehow I'd be able to walk on walls.
Sure, this can create interesting puzzles but I've seen it used so much it's pretty much boring.

As for the puzzles themselves? A good amount of them required some forethought, I guess, but the largest and most annoying part about them was that they all contained bloody timing puzzles.
I think the real annoyance and keyboard slamming came in about the time I hit the level where there's those lightning-quick crushers.
They're probably the most anal thing in the game, due to the fact that if you even BRUSH a spike on it, you're going to have to restart the puzzle.

Next in line was the bees, which the instant I saw I thought 'Oh great, a clone of those seed spitting plants, only it *flies*'
Then I noticed it was aiming for me, and later I saw that the bullets actually curved through the air to hit me.
This made them a bit more frustrating.

As for the other hazards? Pretty much your usual spikes, and I don't think I got killed by those plants much, once if at all.

As I've said, the graphics and music were good, but the game could benefit from some more music instead of that constant loop.
It's fun, but almost every level being a timing puzzle gets frustrating, some of the puzzles would've been more interesting had it done away with those insta-crusher blocks.
Oh, the duck looks pretty cute, too!

I think I'll stop typing before I turn this into a novel or something.

Hmm

Well, I just completed the entire game, and I can't honestly say that I was very satisfied with it. I feel like this is one of those games that most of the challenge just comes from having terrible controls. We're placed in situations that require extremely precise movements that the character just isn't capable of doing, and most situations just require luck because the timing is just unreal. It wasn't all that hard to beat, but most of the levels I redid a few times were just because of that reason alone.

The ending was completely unsatisfying. We are given a chest at the end and never even shown what's in it, and that statue makes a cheesy joke about an omelette. What? I just beat all those tedious levels so this asshole can eat an omelette? At the very least you could have shown us what was in the chest...

I suppose as far as things I liked that the sprites were all drawn well. The level design was good for the most part, and they all looked okay. The music was a totally different story. It never changed, and got repetitive WAY too fast...I had to mute it by level 10 and couldn't go back. I'm usually not one to complain about music either, it was just really that repetitive.

The sound effects were appropriate so no complaints there. The nice gravity changing noise was good, as well as the egg chime at the end of the level.

Personally, I wouldn't recommend this, and the game has absolutely no replay value at all. Even if it did, I wouldn't be able to stand the same music track anyway. The thing I enjoyed most about this game was that it was moderately easy to beat, and the fact that it has medals.

I beat the game, then registered an account here to talk about it.

Basically, this game is a lot like VVVVVV, only a lot less fun. Every time you die it feels like the fault of the game, not yourself. That's a very serious mistake from a developer's standpoint. You want it to feel like if the player messed up, it was all them. VVVVVV did this perfectly, while Gravity Duck did not.

The game can be beaten easily in one sitting, and only takes about 25 minutes to complete. It wasn't difficult at all until later levels, and then it was an annoying difficult rather than a fun difficult.

All in all, I did enjoy it, platformer fan that I am. It provided some frustration, but what good platformer doesn't? Basically, it was a pretty good game; it just can't even begin to compare with VVVVVV or other platformers of its kind.