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Reviews for "LARRY: Gnomergeddon"

presentation is ok, thats about it

it an overly simplistic brawler, nothing more. the stamina system is annoying as hell, and the game gets boring after about level 3.

pretty umm...

it wasnt rlly that good o.o idk y ppl like it, all it is the same thing over and over. kill, pick up, kill, next lvl. o well its still an alright game but there could be so much done to it

yeah can't get past day 7

i get stun locked, very annoying

pretty fun game up until that point but this was the 5th time getting to day 7 and being stun locked/poisoned and dieing in like 5 seconds. so im done. low rating because of this.

It's OK...

I love hack n slash games. It's feels so good to just come home after a long stressful day and just jave a few hours of mindless, bloody violence to calm your nerves...but I find that with this game my nerves get more frazzled and I'm ever MORE pissed/stressed out then when I began.

First, you should have a shop screen where you can buy upgrades--granted there are upgrades dropped by the gnomes but if you're in a gnome pile and you hit E for a pick up you just get a crappy wand instead of the rapier you wanted. It would be nice to have a way to buy potions or orbs that you can use to give yourself more rage, so your rage state can last longer, instant rage, in case you need some breething room, infinate health/stamina like the drops in the game but there are so few and far between it would be nice to have one in your inventory to call on if you're in a bad spot.

Also, the shop could sell armor--and maybe buffs to your current weapon--I HATE the fact that you can get hit by spells and/or sling rocks from OFF THE SCREEN. I'd love to have a shield that can block these (maybe a higher level shield can even reflect them back at the caster. Also you need a shield to block the attacks of the big fat gnomes--I never knew that gnomes got that big (that was sarcasam by the way.)

Second, why is it that the gnomes run away when night falls? They should stay on the screen until you kill them. I can't tell you how many times I missed out on a buffed weapon because the damn gnome ran away...that really needs to be fixed.

Third, I'd like for the difficulty to increase a little slower...not have one level with a few gnomes and maybe one mob of like 5 or 6 gnomes then the next level you have 3 mobs of a million gnomes trung to bull rush you. Also what in the blue hell are those little bounching balls and what are those little things that run at you and knoock you down? I mean I don't mind having enimes with knockdown/knockback attacks but when you have 1 coming from each side and you don't even have time to get up when your knocked down that just really kills a game for me.

It's a good game it has a few good points..but you need more health/stamina drops, and a shop so you can purchase buffs for your weapon, armor for more defense for your character and potions/orbs to use durring the stages.

mehhhhhh

Funner the the stupid bear game but all you"re games are wayyyyyyy to easy..