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Reviews for "-Blind-"

A lot of your game is ripped of from closure

The gamplay however is ok.

Pretentious, buggy, and not very good.

The idea of having to search around in the darkness for platforms and levers makes for an interesting concept, but I don't feel this game quite pulled it off. The controls aren't exactly what I'd call fantastic, it's buggy at points, and the level design's just really weak. On a couple of levels there are multiple switches you can pull, one of which you need to use to open a doorway or whatever, while the others just kill you. There's no real way to tell the difference, so it's just a pain in the ass. The spikes all over the damn place don't really help the situation much. Maybe the game's ending somehow makes up for all this, but I got too frustrated and bored to keep playing.

As much as I disliked the game, the idea really is cool, and I hope you try at it again sometime when your skills have improved. As it is, though, I just can't get into it.

Better luck next time.

Interesting idea but...

Look, I really liked the idea. I even liked some elements of the way you navigate. However, there are many things to criticize about this game, which you may or may not be attached to for artistic reasons.

For one, you can't throw multiple balls at the same time. You might as well be able to since your one "ball" magically reappears in your hand after every throw.

Second, for short levels it's only a nuisance when trial and error is better than your normal abilities. For long levels it's a major pain in the butt. The spikes and pits played a major part in this. The pits weren't so bad, it was the spikes which were impossible to judge their position correctly. The ball simply disappeared, they were invisible to echo, and you could even run into the same spikes repeatedly because even if you died on them it was still extremely difficult to judge their position sometimes. Finally, the ball stopped working halfway through the game which meant that spikes became completely and uttery invisible to me with no way to detect them except when I died.

Then you started getting spike happy. I watched the walkthrough, tried to follow it, then at the end of one level there were ever more spikes you'd never know were there from the walkthrough. After that I got fed up and stopped playing. I had given my fair shot at the game and it wasn't worth my time to play it anymore.

Your concept is more interesting the less you force your player to use trial and error. Your game is more fun the less you put random spikes everywhere and switches that kill you. This could have been a very, very different game, but honestly you chose probably the easiest tack to take for it and made it mostly about dying repeatedly until you get to the check point. In the end that made the game pretty cheap and I felt less like a blind person making their way around and more like a player subject to abuse by the designer.

dont really know what to think of it?

I played some of it, it started out good but then just got annoying there should be a good game here but i just cant find it.

Glitched and annoying.

Well, first off, I suffered through the entire game just for the medals... and they don't work.

The concept is good, and meaningful at best, but putting the concept into the form of a flash game just isn't plausible. It simply wasn't fun. There's a very fine line between challenging and annoying.

Also, there's a game-breaking glitch that made it a lot harder to finish. About halfway through, the ball simply stopped working, leaving me to navigate by trial and error.

I wish I could offer better advice; I just think blindness is best kept seperate from gaming.