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Reviews for "1066"

i liked it

it was a good idea but waaaay to short.
the charge system was fun and attack system made sense. i really hated the taunt system and the archer controles were pretty head on. however all of it was comnprimised by that short 3 levels.

EH...

ive definantly played worse games but this still kinda sucks. the mini games wernt well explained in game and the game overall was frustrating because your opponent would do something weird and you wernt ale to respond until about all your actions were finish you should have made it turn by turn instead

Actually fun

I believe being actually fun is grounds to be impressed. 9 Just because it is sorta dull visually. Great job with the sound design though, that narrator was legit lol

awesome

i learned more from this game then i learned a school
make another one with the Spartans or something

A few adjustments.

10/10 overall-I really, really like this game. However, there are a few things that need to be adjusted: Some of the units are not as strong, or weak, as the described in the game, and there might be a glitch in the game.

For example: Knights vs. Warriors. If Viking warriors fortify before a charge, by French Knights, then the Knights' numbers are cut, pretty much, in half and the Vikings only lose a little over a quarter after the charge

The Vikings are suppose to have a weak defence?

The multiplayer function has a glitch, I believe. During the initial phase of each turn, the execute command portion, theres a glitch that allows for your opponent to move first every time. There have been times I've set up my troops, hit "execute command" button and the 20 second time starts. After, the time ends, or after the opponent hits "execute" the game will allow the the opponent to move first. Fustrating. When you set up for an attack then it's ruined by the glitch, which allows the other player to move first. What's up with that?