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Reviews for "Wayfinder: Episode One"

Nice!

It's not perfect, but since it was the first one.
I'll give you 9.
Looking forward for the sequel.

For a First Game this is... Absolutely Amazing

Hell, this is better than most people's fifth games. However it's not quite perfect. There is a bit too much open space in the game, which just made clicking through things a bit annoying. If you had fleshed out the rooms a bit more with multiple paths and a few more items and monsters lying around, it would've improved things quite a bit.

That said, the music is gorgeous, the battles are workable, (although, you need to increase the chance to hit with grenades, I never got one hit throughout my whole playthrough) the voice acting is pretty good, (your voice actors could stand to speak a bit faster, though) and I quite like the story.

All in all, this is rather well done.

Hyptosis responds:

I'll try not to make the same mistakes again in the future! Thanks for the feedback! ^5 (also increasing your aim also helps your grenade hit chance but you're right)

Good game

Its a great game with nice music and voices and the like but the puzzles were a little hard the second one wouldhave been impossible if not for the walkthrough but i believe it was a great game

Hyptosis responds:

Thanks ^^

Good, but could use improvements

Overall, the game was fantastic! I actually wish it could have been a bit longer. I love the artwork. I was fine with how the battle system worked, but I was playing more for the story. The sounds, music, and voice acting fit perfectly and was very well done.
There are a few things that I think could be improved upon. Biggest thing (in my opinion) is some sort of save or continue option. I ended up having to start this over several times because of not having this option... unless there is one and I'm just too dumb to find it...
Another is the GUI, I know it's already been brought up, but it really did stick out. It wasn't horrible, but it didn't really... match? I guess would be the right word. Also the bottom panel felt like it was a lot taller than it needed to be. It would have been nice to be able to minimize it when it wasn't in use.. which was most of the time.
Navigation. The arrows ended up being rather annoying, especially as the game progressed.. at least if you wanted to go back and forth with leveling and buying supplies like I did. If I click at the bottom of the screen.. I should be able to go down/back.. if I click on a doorway, I should be able to go through it. They also stuck out quite a bit and, in my opinion, took away from the feeling you were trying to give the game. With all the doorways and passages you have, it would have been easier (and nicer to look at) for the entire doorway to to be able to be selected and to have it highlight or an arrow appear when you rolled over it.
Now, even though the artwork was great, it didn't always look it's best. Most of it, at least the characters, had a rough, gritty.. unfinished look to them. I personally don't feel it took away from, or distracted from game play, but it was noticeable.
Again, overall, it was fantastic and I'm certainly looking forward to more of your work.

well...its ok~

tho totally no offense but its kinda...dead.
as a 1st game thats very good!
but was it necessary to go this far for a 1st? :(

PS: FPS should be higher for better graphics.

anyway its a good job not bad!