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Reviews for "The Impossible Game Lite"

I would give a higher rating if it had a longer demo. The demo is very very short, but other than that; Epic!

Why does this literally have 20 seconds of gameplay

Wow, really? Come on. I know you have to make money, but this demo literally lasts under a minute before sticking you with an ad. As I bought this game on the PSN for a dollar, I can review the full game but I refuse to give this demo more than a 2/5. If you're going to upload a demo of this game, I'll rate the demo.

The Impossible Game is definitely a good idea. Rhythm-based platformer? Sounds good to me. Tough-as-nails platformer? Sounds good too. But when you send a player back to the beginning for one mistake, it ruins immersion, and when the practice mode has its sound replaced with something entirely different, it doesn't help you practice and it defeats the purpose of it being rhythm-based. This should have either been more lenient, or it should have shed the whole rhythm concept. But putting both together drives you nuts as you listen to the first few seconds of a song OVER AND OVER.

Anyway, you chose some great music from well-recognized artists on Newgrounds, but that doesn't mean much if you never get to hear it. I also feel like the graphics were way simpler than they had to be. Attractive? Yes. But couldn't you at least add some customization options? Maybe an audio visualizer around the perimeter of the screen that can be toggled? Or a freeplay mode that makes the game more musical?

By far the most annoying thing about this game is that you really only have one button. Which means that you could use any kind of graphic to cue the player to press a button. Hell, this game could have looked like Vuvu Hero. In fact, you could watch a video with different graphics while playing this game if it were synced correctly. The lack of interaction between the player and the game is a huge issue.

Honestly, for using music from newgrounds, at least the game could have some sort of royalty on here. maybe a full level or 2. Sure a short demo is OKAY, but, for someone to really be interested in getting the game, it should at least have a full level demo. And yes, a flash version or even a download version for those who enjoy gaming on their PC's/MAC's should be made available for those who choose to purchase the game.

right when you start actually having fun, the demo ends.
then it begs you to buy it for like, 1 pound. good gameplay, bad time limit.

ALSO IT'S NOT A GEOMETRY DASH RIPOFF GET YOUR FAX RIGHT