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Reviews for "Theia"

Looks like a great game...

But I couldn't enjoy it as much as I wanted too because of brain breaking pathing.

At level ten I got stuck.
I thought "move the rock in front of the guy" and proceed.
Stumped because I couldn't move the rock in front of the guy-
I looked up a walk-through.

It told me the same thing "move the rock in front of the guy".
So then I tried moving the rock over and over again.
However, despite how I pushed the rock or what route I took-
I couldn't get the rock past the weird cactus thing.
The rock was too big or the collision detection was picking it up as too big.

Maybe I'm missing something, but that's primarily what killed the experience for me.

Graphics and sounds were great.

Its alright...

The animation and characters were nice, and the puzzles are somewhat challenging, although I found someone's walkthrough post and used the passwords to skip to boss fights. That last boss fight with the quick time events was absolute bullshit tho, you gotta practice it at least 50 times and then you still only win if you're lucky. I tihnk a checkpoint after every second scene would've be great.

I think there is a glitch in level 10.

Save the planet.

ALL THE MEDALS

i liked a lot the art..

Saved by the art and absolutly nothing else

This game just didn't work. The only good thing about it is it's animation, but when you actually begin to play it even that gets in the way. You see, you walk side to side on the screen faster than you do when you walk up and down. This ends up causing the controls to feel clunky and unreliable (which indeed they are). It also takes a little too long to burrow under ground.

Speaking of clunky controls, why is it that to push blocks you have to be standing directly in the center of it's front? I often had to move around to position myself just right so that I could push a block and this got really frustrating really fast.

The second problem with the game is the perspective. In this game you will have to outrun quite a few baddies, and due to the perspective it's often really to tell where the corners are, so by the time you figure out where you're supposed to be walking you'll have been turned into purple goo by whatever you were trying to avoid.

The last problem is with the gameplay itself: you walk around pushing blocks, walking through mud and avoiding hazards. Were there some way to fight back or jump or at least the if controls worked a little better: the game might have worked. But it did not: this game is frustrating, boring and thoroughly unenjoyable.

PS. Why is this considered a "power of three" game? It appears only one person animated, scripted and wrote the music to it. Personally, I think he could have used some extra help or constructive criticism when he was still making it.