Saved by the art and absolutly nothing else
This game just didn't work. The only good thing about it is it's animation, but when you actually begin to play it even that gets in the way. You see, you walk side to side on the screen faster than you do when you walk up and down. This ends up causing the controls to feel clunky and unreliable (which indeed they are). It also takes a little too long to burrow under ground.
Speaking of clunky controls, why is it that to push blocks you have to be standing directly in the center of it's front? I often had to move around to position myself just right so that I could push a block and this got really frustrating really fast.
The second problem with the game is the perspective. In this game you will have to outrun quite a few baddies, and due to the perspective it's often really to tell where the corners are, so by the time you figure out where you're supposed to be walking you'll have been turned into purple goo by whatever you were trying to avoid.
The last problem is with the gameplay itself: you walk around pushing blocks, walking through mud and avoiding hazards. Were there some way to fight back or jump or at least the if controls worked a little better: the game might have worked. But it did not: this game is frustrating, boring and thoroughly unenjoyable.
PS. Why is this considered a "power of three" game? It appears only one person animated, scripted and wrote the music to it. Personally, I think he could have used some extra help or constructive criticism when he was still making it.