00:00
00:00
Newgrounds Background Image Theme

Heln966 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Greater Fighter"

promising...

this game has potential.. but there's just too many flaws holding it down.

silence is just a bad idea altogether.. you get silenced and then you sit there dodging bullets until the time runs out.

leveling takes WAY too long.. the only reason i got one of my guys to level 6 was because i got caught in a sudden death with the main boss.

making you get less experience for playing the same level after beating it is a bad idea considering it takes so long to level.. and the next stage everyone is level 8-10 while my guys are still level 2 or by some miracle level 3.

weapons NEED to be upgradeable. the only thing i see from leveling up is a health boost and slight damage boost but it's not fair when the boss has 520,000 hp and you only have 3000.

like deppjones said.. the placement of units at the beginning of the level shouldn't be randomized.. give us a set area limit to where we can put down our units before the match starts.

don't give enemies so much health.. either that or like i said let us upgrade our weapons so we can do more damage. or take some notes from the raiden project series and let us fire multiple things at once.. like missiles flying out while simultaneously shooting.

besides weapon upgrades maybe some power ups during the battle sequence that changes our main weapon temporarily like a spread shot or homing missiles.. something to get out of the monotony of just moving with the keys and holding the space bar.

like i said.. there's a lot of potential here.. but the game is just too difficult and doesn't give enough to make it more enjoyable.

Great concept

The idea of combining turn-based strategy elements with arcade-style shooter stages is brilliant, but the game suffers from a ton of minor flaws that make it incredibly frustrating and nearly unwinnable. Both sound and graphics are excellent, but the following things need to be ironed out:

+ Hit detection is all over the place.

+ There is no way to savee your progress within a level. That's a real problem because beating even the first level takes ages, since you have to fight the boss a bajillion times.

+ The interface creates the impression that the map is hex-based, even though it's not.

+ You don't get enough units to do anything useful on the strategic map. For example, you can't pull back a damaged unit for repairs while covering it with your remaining fighters, because you'll get flanked no matter what what you do.

+ Your unit's movement patterns on the strategic map make it all but impossible to formulate a sensible battle plan or to move into any kind of formation. They are needlessly complicated, just have them move a fixed number of squares every turn.

+ The maps are lifeless and boring. You need more types of terrain than just the asteroids. The game would not be nearly as frustrating if there was more terrain to use to your advantage.

+ Many enemies, especially the bosses, have way too many hitpoints. What should be an epic action-fest turns into a boring war of attrition once you figured out their patterns.

+ Newly bought units start the game on level one, meaning they'll get slaughtered by one or two hits from pretty much every enemy on level 2 - Which is as far as I ever got.

+ Proofread the documentation and make it accessible from within the game. Once the tutorial is over, you have to restart the game to read what you are supposed to do. Make sure every element of the game is adequately explained. I still don't know how fusing with another fighter is supposed to work, for example. It also took me a long time to find out that touching asteroids and enemies doesn't hurt you, or how experience points and leveling work.

+ The initial placement of your units on the map seems to happen at random. You'll often start out at a severe disadvantage because your units are scattered all over the map.

+ The "rules"-system seems to have no in-game explanation whatsoever. For example, just calling the "silence"-rule a weapons malfunction or something like that would make the whole thing seem a lot less arbitrary and unfair. On second thought, just get rid of "silence" alltogether.

Was this made in Japan?

THIS GOOD FUN LONG TIME! The instructions are phrased exactly like that. Clearly a badly translated japanese game. It has big flashing graphics and fake smileing characters like hello kitty crossed with mario kart. It held my interests for about three minutes.

How the hell do you win this game?

I understand that some people like a challenge, but this is ridiculous! There's practically no tutorial on what to do other than "these icons do this! Go fight!" and despite my best attempts at mashing buttons until it works, I can't seem to figure out what fusion is, how it's initiated, or why I should do it. Honestly, it probably wouldn't have helped at all anyway.

I played the first level 5 times before I gave up in frustration. Despite my best efforts, I can't deal enough damage to any enemy over level 1 to win a fight. Is it supposed to take a concerted and coordinated attack by all three fighters simultaneously in order to bring down anything in this game? Because I tried that and I still failed miserably.

For god's sake, put up a damn walkthrough, make a decent tutorial, and tone down the difficulty! I want to like this game, I really do, but as it is now it's completely unplayable.

Some more work maybe?

I'd have to say yea it was good and all but it seemed it needed some more things extra, the extra fighters you get could have been able to have a super shot like the 3 main one's and gear to make your fighters have better defense, attack, and speed but with a limit to it... That and the time it takes to level some of these guys is just too long for some of the fighters.