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Reviews for "Mecharon"

Ehh... needs work.

It was slow paced and repetitive. It lacked any real feeling to the game. After awhile it just got hard to see the little enemy dudes. The music and sound effects made me want to have a warshak test done while being electrocuted. Props for smooth game play.

Try some better graphics really give me something to look at. Also the sounds were bland, I mean bland like attending a lecture by Ben Stein on quantum particle wave analysis and its effects on P-Branes and stock market values. Pump it up a little, give it some fire. Find a local rock band and pay them to make you some hard core music. Turn up the weapon volume, not this little put-put-put, make it sound like we're in a cross between a Dirty Hairy movie and a Terminator movie at Imax. LOUD, ABRASIVE, AND FUN.

episodeent responds:

Thank you for your respnose!

Well

Crimsonland is still much better

episodeent responds:

Crimsonland is not flash. There were a lot of problems with performance in Flash.

I like it...well, what i played of it

I got bored very quickly, but i kept playing so i could review it :D

The general concept is nice, the graphics are suitable, and the sound effects help with the feel of being in the future, but it was repetitive, very repetitive, so i'm going to offer a few ideas if you wish to expand it.

* Faster pace - the enemies come on too slowly and the maps are too big
* More varied maps - Try to include some advantages and disadvantages to each map, maybe some traps, or some bonuses or weapons
*Include extra tasks in each level - Try to set a target apart from 'survive', or maybe a different game concept altogether

I hope this review was helpful

Sorry...

Every single level looks pretty same. It gets repetive really fast.

An excellent... plagiarism?

First of all, let me say that the game was very well done. The enemies were mostly original and had a good variety, and there were weapons that were new & different. There was plenty of polish, and I could tell that a lot of time had been put into the implementation. For those points, you get one star.

However, the game borrows *EXTENSIVELY* from CrimsonLand by 10Tons Entertainment in its design. I make the comparison a lot with other top down Smash TV style shooters, but a few new weapons and enemies are the only things that keep this from being a straight up port of CrimsonLand to Flash. The format (kill things in a featureless open playing field while collecting pickups and experience to gain a perk at each level) is identical. Most of the perks gained at level up are identical, many in name: Bonus Magnet, Unstoppable, Dodge = Dodger/Ninja, [X Weapon Type] Master, Bonus Warden = Bonus Economist, Cunning Reloader = Angry Reloader, Scientist = Bloody Mess, Instant Repair = Bandage, Radioactive bullets = Poison bullets, Boost Attack Speed = Fastshot, Repair droid = Regeneration (just to name a few). The only pickup that isn't in Crimsonland is the quad damage upgrade.

The bonuses ARE very common in games, but some aren't, and the fact that Crimsonland perks are Mecharon perks, Crimsonland pickups are Mecharon pickups, and in the context of the identical flow of gameplay, this is clearly plagiarism. I wouldn't believe you if you said that you had never played (and loved) Crimsonland, that the design similarities were coincidence.

episodeent responds:

I like Crimsonland and I wanted to make Flash Crimsonland. It was very very hard because flash gives much much LESS performance.
There are a lot of thing that aren't present in Crimsonland: Black hole, Bonus Rocket launcher (2 weapons at the same time), bosses, units which fight by your side etc.