00:00
00:00
Newgrounds Background Image Theme

htffan2000 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Dutamasa Battle"

4 stars since it kept me busy for a hour

yea all the characters could be better and when u get to the lord dragon u cant even beat him since he somehow goes 4 turns in a row and theres no skill customization so u cant make it easyer and the worst part of it was the stupid level limits it takes long enough to get to the certain level but like the missle silo u can get to level 20 and then the rest of the levels are worthless for it ive played better card games and rpgs that were flash

Unbalanced and overrated

The strategy in this game consists of three basic steps: step 1) spam training to level up existing cards so that they're actually useful, step 2) go into the next battle absolutely clueless as to what the next opponent is (i.e. your battle preview is dodgy at best in adventure mode, nonexistent in unlimited), and step 3) exploit the hell out of the flaws inherent in the battlecard system.

Once you gain access to the Lightning spell, 90% of what follows is just a series of one-hit-KO battles... the other 10% involves attempting to stun-lock your enemy using attacks and defensive spells that don't make the stun counter wear off. Why you can drag out a 1-round stun for 3 or more rounds while you use your buffs AND make the enemy attack itself, I'll never know. Serious points off for that exploit even being considered.

And then there's the AI with its enhanced effects and sometimes reduced cooldowns, an even better exploiter than us if not OHKO'd or stun-locked. A few notables. The paladin, with two automatically stunning skills, can place a DOT effect, replenish its HP and power, and attack several times before the stun wears off. You get about 1 round of normal combat before you're drowned under stun again and die. The gunner was an interesting one to train on, since its heal ability was capable of far more than 25%--often coming close to a full heal so as to make it nigh immortal.

Good pictures (I hesitate to call it graphics since that's all the cards really are) and a CRAPPY system. Try again.

Flashy game with cool music but little stratergy

So your just 1 dude, you have 2 attacks and an overpowered shield. You just do the same thing over and over and theirs little stratergy.
I don't get why this game is so highly regarded

umm

liked the graphics, but didnt liked the game

Blech!

Good visuals, good style... But terribly-planned. It's fun when you just start and are actually able to win (heck, you're nearly invincible if you train up a good bit!), but once you hit around turanggamasa level 5 or so, you start fighting the oh-so-overpowered basic units that are much stronger than they would be. Oh yeah, let's not forget the catapults (or the 1-hit war machines). Quite terrible, if I do say so. But tighten up the system (a lot) and you'll have a great, fun, BALANCED game.