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Reviews for "Weapon."

Polished.

I'm just going to put in my review from armorgames:
Well, the game itself looks very slick, and is generally fun, but there are very noticeable gaps in quality. First and foremost, the graphics; you have excellent art for the weapons, equipment.... but the enemies just look simplistic. It breaks the immersion of the game. Your sniping games got away with it because the in-game world was drawn in the same style. But since you have the weapons visible in this game, it's very plain how different the graphics are. That said, attention to detail was good - enemies reload their weapons, explosions fit in with the background, bullet impacts create puffs of smoke and spark.

Audio was very well done, music, voice clips, and gun sounds all fit the animation well.

What I think would be nice, is a changing background. Not necessarily the area, since this is a downed chopper site, but perhaps day/night and climate at the levels progress. It'd help the visuals from getting stale. The in-game area could also do well with being a little longer. Enemy types were rather limited, although animated very well. Perhaps motorcycles, suicide bombers, snipers, etc? At the very least, there should have at least been clothing and weapon variations with the infantry and rocket men, or different types of technical.

If you zoom in the screen with a browser, the edges of the screen break, and you can see outside of the in-game area, to where the enemies spawn. The Glock 18C extended magazine clips through the hand - you could have solved that be using a proper grip, instead of a "teacup" hold.

Mechanics are solid. I loved the equipment and weapon customization, and the sight alignment was ingenious. I'd like to see iron sights, in the future. Grenade tossing was good, but the blast was much too small to be seriously effective. Also, it took too long to draw a pistol, to the point where reloading was just as fast.

The lack of autosave, however, was just a major pain in the ass. A pause menu would have really helped, too.

I felt the weapons themselves were lacking in some ways. The pistols all had the same damned magazine capacity, and the Glock had more upgrades than any of the other pistols. I mean, how can the Beretta or USP compete with a thirty round extended magazine and burst fire!? The pistols should have had their real life mag capacities with the damage and accuracy tweaked to make them unique. Such as:

-Mac 11: low damage, low accuracy, high recoil, 20 round magazine w/ 40 round mag (?)
-Glock 17: low damage, average accuracy, high recoil, 17 round magazine, w/ 32 round mag and burst slide
-Beretta 92F: medium damage, high accuracy, low recoil, 15 round magazine, w/20 round mag
-Kimber 1911: +high damage, +high accuracy, low recoil, 8 round magazine, w/ extended 10 round mag
-Sig P226 .40 S&W: +medium damage, high accuracy, medium recoil, 12 round magazine, w/
-USP .45: high damage, medium accuracy, medium recoil, 12 round magazine

The rifles and sub guns generally functioned well, and accessories were well thought out. In the future, perhaps there'd be shotguns and explosives? I think an M79 or similar would work pretty well in terms of explosive primary, or perhaps LAW launchers, used in a similar fashion to grenades?

The A10 strike was effective, but perhaps it could be made slightly longer? Multiple passes? The Delta sniper was useless, I thought; when he would actually be effective in the early levels, he was too costly, when you could hire him, he was killed too fast. A more powerful weapon, healing between levels, grenades, use of cover, all might have helped. The capability to hire multiple snipers would have been useful, as well.

Overall, this is a nice looking game, but the customization and graphics just mask simplistic and occasionally skewed gameplay. Just a bit more attention to detail would have made this a 10/10 game.

simonhason responds:

Thanks for the review! Allow me to retort :

I agree the graphical difference between the guns and background is very noticeable but that's because the guns were all 3d models done in 3DS max. The exports for flash look very clean and the proportions and angles are perfect since they are actual models. I like to think I draw well but graphics definitely aren't my strongest asset to game making.

As for the character models, they looked really cool in the early stages of the game. They were geared up and had a lot of detail but in the later waves it caused serious lag. I had to simplify them as much as possible so they do look bland but its all in the name of playability.

I like the idea of having night / variety to the background. This would open up the option to buy night-vision and so forth.

If I do a sequel I will keep in mind the things you mentioned, thanks for the review!

Good but hard

It'd be much more fair if it was possible to get more than one sniper.

some things

the weapons are good so are the mods for them but no traps, or armor its hard to keep up.maby give more than a single sniper like 2, 3, turret gunner? just keep it in the relm of reality.

Great! But...

Great game, I am a fan of First Person Shooters, so, great game! Though, aiming the gun cause just a few problems. But, awesome game!

OMG!!!! FPS GAMES!!!

The aiming system is not perfect for sure...but here is a tip for those who dono how to use the pistols effectively: use the upper left corner of the center squar thingy to aim.(Use the cornor like a lazer dot) In my opinion, it works perfectly,(Headshot a lot ^_^)
REMEBER: Upper left cornoer of the center square thingy. Oh, don't forget the timing, it depend on the moving speed of those "Dead Bodys".
BTW, i like fps games verymuch; therefore this BAD ASS game is in my FAV LIST right now^_^. Maybe some upgrade on this game will be perfect, especially a MINIGUN is needed. Also, you should allow us to upgrade the "Black HAWK"; for example, the upgrade may increase the MAX HP, Higher Defence and maybe missiles and minigun for the computer to use. ANYWAYS, lot of things need to be improved.
OH, PLZ lighter the Grenades' marker's color, cuz i can see S**T when i am holding the "G" butten, but your tip says that it is good to always have a prepared nade.... Also, make sure that you shows the bullets holes in the range mode, so ppl can learn how their do guns "Dance" ^_^
Well, a really good game, good models, good ideas, but the basic "Aiming" is a little bit off, like all your games, hope you update this game and make more epic FPS games ^_^