Polished.
I'm just going to put in my review from armorgames:
Well, the game itself looks very slick, and is generally fun, but there are very noticeable gaps in quality. First and foremost, the graphics; you have excellent art for the weapons, equipment.... but the enemies just look simplistic. It breaks the immersion of the game. Your sniping games got away with it because the in-game world was drawn in the same style. But since you have the weapons visible in this game, it's very plain how different the graphics are. That said, attention to detail was good - enemies reload their weapons, explosions fit in with the background, bullet impacts create puffs of smoke and spark.
Audio was very well done, music, voice clips, and gun sounds all fit the animation well.
What I think would be nice, is a changing background. Not necessarily the area, since this is a downed chopper site, but perhaps day/night and climate at the levels progress. It'd help the visuals from getting stale. The in-game area could also do well with being a little longer. Enemy types were rather limited, although animated very well. Perhaps motorcycles, suicide bombers, snipers, etc? At the very least, there should have at least been clothing and weapon variations with the infantry and rocket men, or different types of technical.
If you zoom in the screen with a browser, the edges of the screen break, and you can see outside of the in-game area, to where the enemies spawn. The Glock 18C extended magazine clips through the hand - you could have solved that be using a proper grip, instead of a "teacup" hold.
Mechanics are solid. I loved the equipment and weapon customization, and the sight alignment was ingenious. I'd like to see iron sights, in the future. Grenade tossing was good, but the blast was much too small to be seriously effective. Also, it took too long to draw a pistol, to the point where reloading was just as fast.
The lack of autosave, however, was just a major pain in the ass. A pause menu would have really helped, too.
I felt the weapons themselves were lacking in some ways. The pistols all had the same damned magazine capacity, and the Glock had more upgrades than any of the other pistols. I mean, how can the Beretta or USP compete with a thirty round extended magazine and burst fire!? The pistols should have had their real life mag capacities with the damage and accuracy tweaked to make them unique. Such as:
-Mac 11: low damage, low accuracy, high recoil, 20 round magazine w/ 40 round mag (?)
-Glock 17: low damage, average accuracy, high recoil, 17 round magazine, w/ 32 round mag and burst slide
-Beretta 92F: medium damage, high accuracy, low recoil, 15 round magazine, w/20 round mag
-Kimber 1911: +high damage, +high accuracy, low recoil, 8 round magazine, w/ extended 10 round mag
-Sig P226 .40 S&W: +medium damage, high accuracy, medium recoil, 12 round magazine, w/
-USP .45: high damage, medium accuracy, medium recoil, 12 round magazine
The rifles and sub guns generally functioned well, and accessories were well thought out. In the future, perhaps there'd be shotguns and explosives? I think an M79 or similar would work pretty well in terms of explosive primary, or perhaps LAW launchers, used in a similar fashion to grenades?
The A10 strike was effective, but perhaps it could be made slightly longer? Multiple passes? The Delta sniper was useless, I thought; when he would actually be effective in the early levels, he was too costly, when you could hire him, he was killed too fast. A more powerful weapon, healing between levels, grenades, use of cover, all might have helped. The capability to hire multiple snipers would have been useful, as well.
Overall, this is a nice looking game, but the customization and graphics just mask simplistic and occasionally skewed gameplay. Just a bit more attention to detail would have made this a 10/10 game.