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Reviews for "Time Fcuk"

Hard but great

Very original/weird. Pretty addicting actually

Fun game!

I like the idea behind this, and the puzzles are challenging. Not too hard to make it impossible, but hard enough to make you think. I had a ton of fun with it.

Nice

Cool game good idea. lots of fun

This game has a lot of replayability.

What's there to say about this game that hasn't been said . . . that's also truthful? This is the kind of game I really feel like I could buy. The art is great, the story, although lacking, provides for comic relief. The voices . . . well, they're not voices, but I, personally, like the sounds they make.

I think that the last level only confused me, because I wanted to try and restart because I just didn't like where I was at the time, and BAM! I was tripping out! It really makes you wonder . . . do they all look the same, or are we just blind and can't tell them apart? Who made the box, and how does Steven go through 33 levels in 20 minutes?

I really feel the power of this three in this group. The music was catchy and had me pumped at times (even though I'm a few years shy of the 8-bit era). The programming was great, and I've really yet to see any real problems, other than not always being able to jump when I want to, but I think my reflexes are slow. It also reminded me of Shift 4, even though you guys didn't work on that. It just has that nice platform/puzzle feel. The storyline was not so serious, which is a good thing in this case. Giving too much backstory and explanation for something like this is like explaining Tetris.

*less review, more personal experience with user-made levels*

I think what gets this game to be so fun is the user-made levels. People have come up with some terrifyingly challenging levels. People have come up with ways to exploit the little things. People have been able to use the color scheme as a way to create art or even create illusions or non-existent walls. There's other exploitable abilities, like how people have made levels where you break walls with boxes, or where you jump right before a box falls on you.

I remember playing the user-made level, "darkness", where you played in an almost pitch-black level. There's even hidden spiked floors, which really got frustrating. It wasn't as hard as the last user-made level, which I believe was called "pure rage" when I played, but that game's level design was so ingenious, that I couldn't help but respect and love the timing aspect of it. I also finished at a faster pace because I wasn't trying to find my way out of the dark.

I, myself, made a somewhat level (that's currently on the list), but I've forgotten to add my own little side description. I made it have a laboratory theme, but I forgot to mention that my second room has some non-existent walls, created thanks to the optical illusion of the previous room. There's only one true precision jump, but those invisible walls are tricky. There's also a very short run you have to make in the end, although I'd like to edit the level so you have more room to run, kind of like recreating an Indiana Jones effect.

All in all, this has been an over-the-top game that could honestly compete with some of today's games in the market, so long as user-made levels becomes a staple. Keeping track of your levels, further tweaking them or expanding upon them would be a nice feature too. I hope you all keep up the great work, because this is one memorable game.

Damn.

This really bothers me. REALLY! It is a game that requires brainpower. I meen, wtf? Whats the world coming to! =P joking. Great game, very... different, and deffinately reccomended.