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Reviews for "Fig. 8"

im sorry but..

.i have to agree with waitwut, the camera is horrible and the checkpoints could not be any harder to activate, the pace of the game is somewhat slow and the whole medal thing used in thise has some pretty insanely hard ones to acquire.

overall 4/10 3/5

Ugh

- too slow
- too easy
- too boring
- too repetitive

*Dissenting opinion*

The components present are sound but there is something within this game that leaves me most definitely dissatisfied.

To start - as said - your components, excluding sound, are beautiful. This is a unique idea, an interesting style of track, and the controls for the bike were... functional. They were not, however, very friendly to the user in the style of game that you made.

That said - the game. The constantly moving camera, the unpredictable track closing (making the perfectionist award impossible without playing a very long game at least twice), otherwise very dastardly map orientations, and difficulty stopping to get check points when one is also trying to keep up with the blood camera again are all things that I can use to paint the general picture of this being a 'difficult' game.

However, there comes a point where it ceases to be difficult for entertainments sake, and begins to be difficult for difficulties sake. That moment is clearly identified by the player beating a set of obstacles that they have died on for the 25th time, getting the next check point, but feeling NO sense of achievement because the game is obviously not stopping any time soon, and we will simply be facing a NEW set of obstacles to fall over 25 times.

I stopped many times and pondered why a game designer would do [insert strange gaming phenomena], and that breaks any level of immersion I might have been building up with the game 'fall over a lot.'

That said...

A readily available solution would be to put the 'player' back in control of the 'play' in the 'game.' I don't like the impression that some maniacal god camera is trying to shake me off! Give me a big arrow to the finish line, and let me explore. Players can get points for all the areas they check out, keep the linear combo, and maybe give them points on how quickly they manage it. If you really must - give them a time limit and let the 'player' work out the rest.

A bit more description before the game gets started would be appreciated, by the way. You in game instructions are a bit nonchalant, and it leaves a player a dash unprepared for the onslaught you unleash upon them.

I wanted to like it

Nice concept, nice music and pleasent to look at. I wanted to like this game!

Unfortunately I quickly discovered that what should have been an enjoyable bike ride dodging obstacles was in fact a game of trial and error. As I lack psychic abilities and the game lacks any clues as to which way to go at any point, I found myself ending up at a dead-end multiple times. When your road splits into two or more paths, all we can do is guess which way to go, especially if both paths travel in the same direction as the camera.

Another problem is the checkpoints. The camera doesn't give us any time at all to circle them so we have to make a decision to abandon our multiplier and hope the next bit's easy, or aim for more points and get frustrated when you die. Neither choice is very nice, especially when the camera's moving so fast that doubling back on yourself to save is suicide.

These are what I'd call the two main problems with the game and for me, they ruined what could have been a great game. :(

There's also a bug when your bike respawns in a collapsed state.

Dude...

The idea is really cool and at the beginning it was quite funny.. that would have been 10/10

but like the others said, it's god damnit too long! I sit here since more than a half hour and I'm not finished! Thats just fucking stupid and frustrating -.- So 2/10 is the maximum this game is now worth.. holy shit -_-