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Reviews for "Castle Quest"

Not bad, but some graphics are stolen.

First I want to say that many of the Character Screen icons are stolen from the Skill Icons in the free MMO "Maplestory".
For example, Stone skin is actually the icon for Power Guard.
Medusa Blade is Dragon Roar.
Siphon Life is infact the icon for a Page skill called Threaten.

Visually stunning? Nah, the animation is choppy in areas, and the backgrounds don't look "stunning".
It's an alright game overall, but the skill icons are evidently ripped from Maplestory, which means you get a 2/10 from me.

Next time, draw your own graphics instead of stealing others'.

Good, but needs balancing

You can grind the early parts of the game, so you're uber-powerful and blow through the rest of it. Might want to implement something to prevent that in the future.

Even when your character is very powerful, he doesn't "feel" powerful. You still feel like the same average joe you started as, except you can do a few more fancy moves.

As for the fancy moves, most are worthless. I went the whole game with nothing but slice (which you start with) and quick slash (2nd attack you gain). Slice was excellent at freezing characters with constant damage (EG: the big dogs in the underground), while quick slash was the "big gun" that could take slow things out with a shot or two. Most other moves either used too much energy to do (for little return on investment), or moved you past your target, making attacking them afterwards difficult. With increased energy recovery maxed out, you can almost quick slash your whole way through constantly.

Some of the skills were just not worth the investment. EG: spend points to increase your life by x%. First level adds 5%. 5 x 100 = 5hp. Whooppee. Forcing the player to max out worthless stuff to get to something better is lame. Some of the skills were about as useful as a tick on a dog's ass, too, like force blade. Pushing enemies out of my attack range is the last thing I want to do. The shield tree sounds interesting, but if I'm blocking it means I'm not defending. And attacking stun-locks the enemy...so no point in blocking.

The skills that were uber powerful were the guardian spirit, damage output increases, crit % increase, damage soak, etc. Eventually you can just plow through guys and shrug off their attacks. The skill that lets you recover life after you kill an enemy sounds good, but it's worthless. Common enemies are not that hard to defeat. The time when you really need health recovery is during the boss battles. But since you're just fighting one boss, there's no enemies around to kill to recover health. The other health skills are more than enough to deal with common enemies.

The stun skill tree seems interesting, but just damaging an enemy quickly stun-locks them anyways. The 3rd skill in the stun tree ... insta-kill an enemy, THAT'S STUNNED ... IF YOU GET A CRIT. There's just too many variables involved for it to be useful often enough to warrant the investment.

Overall, it's interesting, but boring. You just side-scroll past scenery, butcher enemies, level yourself up so you're a walking tank, then mow through the boss before he kills you. The diablo-esque character development is entertaining, but you don't get to feel more powerful after sinking all these points into your character, and you have to max out the previous level (which some are worthless) before you can buy the next level which is what you really want. I really can't believe I'm saying this, because I actually really love passive skill development in characters...I hate having a ton of active skills. I like leveling skills that baby-sit me, not the other way around. But the way this is implemented, it's just not very fulfilling.

The art is very nice, though. Jumping isn't very useful.

NEEDS dEBUGGED

I had problems with moving. He would start moving then wouldnt stop or wouldnt stop jumping or would only block or only attack. other than that it was good.

Yeah, that happened to me too.

The chef is stuck in the wall, and how the heck am I supposed to beat him? Then you just get stuck in the boss. Because for this glitch -2 pts. Would had rated 10 ^_^

it was ok

The game was pretty good but it is glitched.
Such as when you get to Hexin Castle and you get killed by the Chef and come back to face him again he gets trapped in the wall and you cant get to him.