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Reviews for "Wizard Defense"

wheee

a very good and innovative td
would be nice if u have a way to fill up your life cause its getting very low over time =/
also as already mentioned the difficulty curve needs some changes.
some boss waves were waaaay easier as some normal waves before =X

Not bad at all

Made it to level 20 or somethin like that (My last Savegame was at Level 17, and i only played 2 or 3 levels further...)

The game isnt that hard if you watch carefully which monster are going to attack you ;) Every Monster has a weakness, if you use a spell based of this weakness the monster is as good as dead.
Actually, i lost because i havent looked at the monsters XP There were 4 Golems with like...25.000 Health or so and i had 3/5 earth spells...no wonder that i lost.

Good Game, keep the work up, 10/10 stars and 5/5 points

It could be great

but the difficulty curve gets too high too quickly. by level 6 i was being bombarded by about 20 creatures, and i couldn't do anything about it. my spells were leveled but ran out to quickly because it was taking 4 charges to kill even one guy.

Lots of potential, but fatally flawed.

Pros: The spell system, with its upgrades, was nice.
The save system was helpful.

Cons: Insanely difficult. If it is genuinely diffcult to beat level five of a defense game, there's something probably something wrong. Slow the growth of the baddies, and particularly the monsters with regen. It takes me nine spell charges from lightly upgraded spells to destroy a level 2 Trino, or more if I don't fire off the spells as quickly as I am able to do so.
The Strength/Weakness system needs to be tweaked, perhaps by making the monsters take fifty percent less damage from spells of their element, rather than simply ignoring them.
The multiple paths for the monsters didn't really appeal to me. The screen got too crowded, too quickly, too often. Either reduce the rate at which the monsters appear or eliminate a path or two.
On the spell upgrade/purchase screen, show the player the stats on new spells before they are bought.
As other reviewers have noted, you should allow the player to expel all remaining spell charges from the selected spell, ideally with the space bar.
Also as other reviewers have noted, there should be a heal/repair option. In that vein, you might allow the player to upgrade the maximum health of the building.
The story appeared too slowly. Either make it appear on the screen all at once, or speed it up.
The grammar errors were mildly annoying, but not a huge issue.

Graphics: Not terrible, but definitely amateurish.
Sound: The music and sound effects fit the game well.
Overall: 6. A decent game with lots of potential for a future version. It's fun for the short amound of time that it lasts.

Very good but...

fun game, but when does it get challenging? Eventually no new enemies come up, there is no story or indication of how many levels there are between rounds so after a while it gets pretty boring.

PS the easiest way to win is to just stick with the first four elemental spells, just up their power when you can afford to, and try to do it evenly (you can omit to add boulder till later as only a few later enemies are imune).

All in all enjoyable but more balanced spells and a level indicator would be nice, im quitting now even though im quite far, as I dont know how much farther I have!