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Reviews for "Megaman X RPG: Chapter 1"

incredible least to say

Heh, i do not write reviews too much but this time i just had to <3

anyway, as fantastic game this is (for a change there is a great megaman flashgame!) i found few oddidies or bugs, which one, i do not know. In combat simulator in room 3 (where the first savepoint is) it keeps autosaving over and over again if i happen to be on the spot instead autosaving just once. could do something with the fact that here is a 'boss' in there, i havnt given much of a thought about it.

I also couldnt but notice that you used spirtes of zero from megaman zero as axl's melee attack, though i understand why as far as i can remember, axl doesnt exacly have any sword-based attacks. It makes him just look funny for a moment, even if he is able to do dna copy.

As on chapter 0, character's jumping seems a bit glichy, nothing too bad, but as you have once allready said, it works perfectly on mac, while pc for some reason handles the same code differently, thus causing different behaviour. nothing to be able to 'fix' this i presume.

Its a bummer that chapter 0's savedata doesnt 'travel' to chapter 1, though after hearing what you said that you rewrote the whole code, i can easily understand this. it was a small letdown after i mascared sigma and noticed that i couldnt train more in there and only after that decided to move on to chapter 1 and noticed that i have to 'start over again'.

And lastly, I hope you can actually enjoy in military, even it mostly sucks. I was 1 year in there in airforce and even with relaxed athmosphere i experienced in there, working with planes, i woundnt go back there =D

Take care and good luck on whatever you do!

YYYYEEEEESSSSSSSSS!!!!!!!!!!!!!!!!!!

I FINALY FOUND IT THIS GAME KIKKS AAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSS SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!

U ROCK BRO!!!

Badass

I beat the Hidden Boss in two turns. =/ I was really looking for a good challenge. And I was only lvl 12 with both MM and Axl. Just go in with Limit Attacks ready and prime them before you let 'em loose. Be sure to talent MM's buster all the way, and buy him a bunch of equipment that boosts Charge. Same deal with Axl, except focus on the Focus attribute.

Now, what is the Sword of 1001 Truths used for? And the doll? I made a separate save file where I just hang on to 'em just in case.

All in all, it's an excellent game, and I truly look forward to the coming chapter(s).

Just in the future, plz make it just a bit easier to upgrade your chips. That's annoying farming bosses over and over.

Awsome!

I really like the megman video games and this was even more fun it ruled for real

^_^

I've finally been able to beat the hidden boss... wow that was difficult! The only thing I'd change would be to slightly increase the ability points given overall: i.e. the amount of points towards our chips is small compared to what it takes to unlock them. Shouldn't the bosses give a larger amount of points? (until one begins to farm them in the training room?)

Other than that, I was hoping for more side missions... or the ability to add previous side missions/previous missions to the training room? The fight with the huge amount of enemies was a highly notable one, one that would be nice to play through again. This also extends to the first scenario all the way up through Dynamo: so in addition to adding previous missions to the training room, perhaps an event viewer as well? (the whole in-a-cell-captured scene was great)

Looking forward to the next installment! ^_^