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Reviews for "Megaman X RPG: Chapter 1"

Great game...found a bug though...

When I was fighting the ice dude, I used the support right after I just was about to use Megaman's Limit Break, and the support would not stop...and it kept throwing the Riot Grenade...I left it alone for a bit, and it did damage the boss, and so I let it go for awhile. During this period, the boss was unable to move/attack, but the bug ended once I took control and actually performed an action. Great game though. I see that you put a TON of effort into it.

ChamberACR responds:

That's the first time I've heard of that glitch. But hey - a victory's a victory =D Glad you like it!

...

new receptionist...gregory house....
classic
seriously i love little jokes like that. please add a wholeeee lot more

ChamberACR responds:

lol - YAY HOUSE!

Did not disappoint

Finally a story line that actually has humans in it and not as a reference, and the whole piece is a blended mixture of the best parts of Megaman put into 8x13 pan cooked for 2 months at 100% awesomeness. Very impressive why hasn't it gotten front page yet come on moderators get on it.

ChamberACR responds:

Great analogy. =D

Game tester

one of the gametesters backname is furby: insta 10/5

One of the best megaman games

I still haven't gotten around to beating the 3rd simulation but i've enjoyed what I played so far.Keep it up.

Also i have some questions : How many battlechips are there exactly?
How many simulation rooms are there? and
Could you please remove the stock thing , i'd prepher it if you could buy as many as you'd like of a certain object, maybe keep it for the usable items though.

ChamberACR responds:

Thanks, I'm glad you're enjoying it. To answer your questions:

1.) Roughly 20-ish, plus or minus 5. (I can't really remember).
2.) 3, but the third one is rough.
3.) I will probably remove this cap in future chapters. I don't know why, but at the time it seemed like a good idea.

Thank you for the feedback =D