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Reviews for "Tankmen: Incursion"

Great concept, not so great execution

Pros
Great music, just loved the battle theme, I am downloading it as I type.
Awesome idea, finally a chance to take out some of those "dickheads".
Cool art, the Captain never looked better.
Nice physics, great work throwing in the recoil from the gun, totally opens up new movement options.

Cons
Iffy controls, too tough to target baddies. I'd prefer using the mouse to aim. As it is using the arrows to move AND aim is too complex.
Not-so-hot camera, for me at least, the dynamic zooming camera was too much of a distraction and made it tough to keep track of bad guys.
Wonky speed, the Captain moved a bit slow while the baddies moved a bit too fast.

Overall, it was nice to try it out. Difficult as heck to play though but still fun. The music is most definately a great redeeming feature. Throw in some mouse support and this baby'll get a five from me no sweat. Love to see a second version.

The camera killed my brain

Let's the game game has a lot of potential but because the camera zomms in and out like a chipmunk on drugs it is almost impossible do keep the overview or not going crazy by trying to do so. Like the Guy befor me said, make the kamera fixed in a fair distanz and this game will be like 100 times better!

Keep running with this

The art and style of this game is amazing, atmospheric and unique. For a flash game, it looks just awesome. The mixture of the cartoony body structure with the ultra-naturalistic details works surprisingly well. Sort of like a surreal Ren and Stimpy kind of thing. The effects were also very impressive, and the choice of music sucked me right into the game.
The action is frantic, and really satisfying when you pull it off. i don't mind the camera zooming out to show approaching enemies, and when it zooms in, I can see all the slick detail put into the captain and the world around him. My biggest concern is that enemies often float outside or inside of the landscape, where your bullets can't reach, making some battles a test of patience, rather than accuracy and agility. Perhaps if the enemies moved a tad slower, or were a bit more aggressive, just to keep things kinetic.
Progress can also be slow, since you only have a limited amount of lives, and platforming while fighting is like pulling your own teeth with a rusty spoon.
I think you really made something amazing, that stands out form the usual fair on new grounds and I think you should keep running with these ideas. If not another tank men themed game, I believe the style in which you present your flashes is a refreshing treat for the eyes, and you could really make something great!

Vertigo

I hate to give such a low rating to something that you obviously put so much effort into, but this game has serious problems.

Yes, the music is good. The graphics are gorgeous (I kinda like the weird almost bobblehead look on the characters) and you obviously spent a lot of time polishing them to a silvery sheen. However, you need to think more about how certain graphical choices affect gameplay.

Now, the most obvious problem is the spastic camera. It's constantly bobbing and diving and zooming in and out, and it makes it extremely difficult to keep track of where you're moving and where the shots are flying.
I think the next biggest problem is that the lasers are the same color as the background. You never want something like this unless you're trying to get across some point about obscurity or whatever. This isn't a huge problem when the camera's staying still, but when you need your lasers the camera is never staying still, and thus it's almost impossible to keep track of where your shots are going and actually aim. The enemy lasers are better, but still blend into the background a little. I might suggest making tank commander's lasers green or something. Also, maybe darken the background a bit.

On that note, aiming in general is difficult. considering most of the time you can only really aim straight or up, your enemies rarely actually fly into your limited range. And they move so much that if you try to hit them, they usually just get out of the way before you can react. (the camera, of course, makes all this more difficult). I might suggest making the enemies move slower and spend less time hovering completely out of your firing range, and/or maybe incorporating mouse aiming.

Umm... the controls feel very loose. This isn't necessarily a bad thing, but it's cripplingly bad when paired with the camera issues. Enemy shots and your own recoil feel like they hit a little bit too hard. Oh, and with that ledge there, it's way too easy to die immediately when the game starts. One thing that I really wanted was the ability to run.

Oh, also, powerups, way too hard to see. I picked up a few powerups and I never actually saw them beforehand. Also, powerups aren't necessarily useful. The first? gun powerup, the 30 degree angle split gun? Yeah, it makes hitting the robots easier, considering they tend to hover at an odd angle from you, but it makes the first boss almost impossible to hit, whereas your normal gun can just pin him against the wall.

So, yeah... There aren't any bad bugs or anything, it's all nice and polished and such, there are just a lot of design flaws that you need to iron out.

meh

this game is very well drawn but the you would think that lakita (the camera lol) has been injected with 10 kg of adrenalin! its all over the place! when there are multiple enemies on screen the camera switches in between them and creates the twitching. and when there arent any enemies on screen you cant see the platforms youre going to jump on!

however this is a very pretty game and i could swear that this runs at 60 FPS!