Vertigo
I hate to give such a low rating to something that you obviously put so much effort into, but this game has serious problems.
Yes, the music is good. The graphics are gorgeous (I kinda like the weird almost bobblehead look on the characters) and you obviously spent a lot of time polishing them to a silvery sheen. However, you need to think more about how certain graphical choices affect gameplay.
Now, the most obvious problem is the spastic camera. It's constantly bobbing and diving and zooming in and out, and it makes it extremely difficult to keep track of where you're moving and where the shots are flying.
I think the next biggest problem is that the lasers are the same color as the background. You never want something like this unless you're trying to get across some point about obscurity or whatever. This isn't a huge problem when the camera's staying still, but when you need your lasers the camera is never staying still, and thus it's almost impossible to keep track of where your shots are going and actually aim. The enemy lasers are better, but still blend into the background a little. I might suggest making tank commander's lasers green or something. Also, maybe darken the background a bit.
On that note, aiming in general is difficult. considering most of the time you can only really aim straight or up, your enemies rarely actually fly into your limited range. And they move so much that if you try to hit them, they usually just get out of the way before you can react. (the camera, of course, makes all this more difficult). I might suggest making the enemies move slower and spend less time hovering completely out of your firing range, and/or maybe incorporating mouse aiming.
Umm... the controls feel very loose. This isn't necessarily a bad thing, but it's cripplingly bad when paired with the camera issues. Enemy shots and your own recoil feel like they hit a little bit too hard. Oh, and with that ledge there, it's way too easy to die immediately when the game starts. One thing that I really wanted was the ability to run.
Oh, also, powerups, way too hard to see. I picked up a few powerups and I never actually saw them beforehand. Also, powerups aren't necessarily useful. The first? gun powerup, the 30 degree angle split gun? Yeah, it makes hitting the robots easier, considering they tend to hover at an odd angle from you, but it makes the first boss almost impossible to hit, whereas your normal gun can just pin him against the wall.
So, yeah... There aren't any bad bugs or anything, it's all nice and polished and such, there are just a lot of design flaws that you need to iron out.