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Reviews for "FWG Knight 2"

good

not badgame needs a little improvement on the controls
very fun and quite addictive

Awesome

Awesome please continue to submit more of this kind of games

Good, good

This is a charming game in itself, but a couple things bug me. The first of which is the music. Techno? That's okay for the title screen, but during the actual gameplay, I expected something more exciting and adventurous. You know, something that actually sounds knightly? If you need examples, play just about any zelda game, and you'll get the idea. The other thing that feels weird is when your weapon levels up. I noticed that when I beat one of the bosses, I got a new weapon, and it took on a new form as well as doing more damage. That should happen when it levels up, making it actually FEEL like I'm now holding onto more power. Not bad, though. Keep up the good work.

Passable

The game itself is passable all in all. The control scheme is a little hard to get used to first (please use arrow key, A-S-D format next time, it's more familiar), the gameplay was fine, solid, but too repetitive with the same waves going in all the time. Some variety in the enemy and enemy killing would've done great in this game, since the mild violence was too mild for me; as a matter of fact, you could just do cartoon deaths or at least some different deaths other than fall down with cross eyes.

The weapon variety is bad, seeing as you can just use the sword for the entire damn game and the spear is way too bad to use in normal circumstances, the bow is hard to use and the lack of hit and run or reverse walking or even a crosshair for your mouse was way too annoying for me, since I'm used to range weapons having at least some method of aiming and of course some method of making it actually useful in battle. The super attacks were too uninteresting, the specials were enough to decimate practically anything, and the normal attacks were just too bad to combo with seeing as this button-mashing method would've been good had it been a beat-em-up like Castle Crashers which allowed you a whole field and not just a flat left and right stage to go to.

My final complaint happens to be the health and special meter, seeing as the game offers little challenge till the birds come along since practically every enemy drops health and recharges. Please do something to make this more challenging like having a block and counter-attack system and less health for more challenge that won't just have us slashing through hordes of the same monsters unscathed and healthy.

PS. DEMO WARNINGS. Use them.

Gonna play the full version

The game is pretty decent, just that the control quite though especially with jump part, it is really hard to hit birds and flying stuff.

Anyway, going to get somebody to test the full version soon!

Thanks for the submission.