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Reviews for "Artificial Junk"

Terrible Bug Found

The game was moderately entertaining, but no matter how many times I upgraded my face for extra damage (5 times to be exact), I never did any more damage than when I started out the game.

Good idea, too slow.

This game is WAY too slow. I dont want to grind for 20 minutes just to beat the next level. You should reduce the price of all the items by at least a factor of 3. Or at least make the coins worth more. Its a good idea, and I like how your robot grows, but I simply dont have the patience to play a game like this.

Not bad!

First of all I have to say, I just loved the fact that you started out as a head!
A shooting head, but just a head nontheless, which is cool!

I thought the idea was a good one too - instead of starting out as a cannon, airship or whatnot shooting something - you're just a head. Easy to upgrade from a head, ain't it? And that would be the point of the whole game - to upgrade yourself from a barely moving head into SO MUCH MORE! Having all this take place in a junkyard, just makes you think how wacky and inventive these upgrades could be.
Wacky they were at times, the pop-culture refrences were funny, and not overdone. On the other hand, you could have gone somewhat more overboard with different upgrades. All the upgrades seemed to consist of building up your robot, but other than adding defense - and the one time ability to move faster, the upgrades seem repetitive and somewhat useless.
Since basically, most defense games of different kinds, usually are based on how enjoyable the upgrades are - this game kinda missed the spot.

But the potential is there!
As I've said, starting out as a head is an excellent idea - makes it funny too.
And a junkyard is a perfect setting!
Try perhaps to go CRAZIER with the upgrades.
Instead of building a regular robot - really build him out of scraps and pieces as the junkyard setting directs.
Have one arm bigger than the other, weird kind of legs, which aren't the same length - made of pipes, crowbars and just plain junk!
And of course, give the upgrades MEANING!
Upgrading feet could possibly upgrade speed instead of only defense, adding arms could possibly add extra weaponry (weaponry which has some kind of actual RANGE) etc.
The player is supposed to really want to upgrade, and frankly - upgrades here felt kinda dull, which is a damn shame since the idea was EXCELLENT!

I liked the music by the way, very fitting.

Basically what I'm is with a wackier set of upgrades and allaround style, adding meaning to every upgrade (more than just defense)..this game would go from a GREAT IDEA with potential to simply a great game.
Hope to see more from you in the future, and keep on making cool games!

what the fuck

wave three sucks ass

Climbing mount everest is a slow process...

...and your difficulty curve is much too steep.

Not only is the gameplay much too slow, the difficulty of the game increases exponentially by level and your upgrades make it impossible to survive wave 3.
As you increase the strength and defense of your enemies, you need to have them drop a qualitatively larger amount of money to make up for the work spent defeating them so at the very least we can handle the enemies as they advance.

I get that we are supposed to be slowly building the robot, which kept me playing past level one, but the development has to progress quickly enough both to maintain interest and keep us from dying.