great
it was a great game, but some things were very hard to see, such as after snow beast the random patch of snow. great game tho
great
it was a great game, but some things were very hard to see, such as after snow beast the random patch of snow. great game tho
Challenge vs frustration
I'll say that this game has fallen to frustration. Games need to reward the player. Yes, the concept is good. Yes, the puzzles made sense, But the clicking was frustrating. There was no feedback as to what was usable and what was not. It may be the idea for the game to be so, but don't forget if a challenge takes more effort than its worth, it becomes frustration, and it turns gamers away. Fast. Especially the casual crowd. Along with the timer adding to the pressure, I just cannot appreciate the game's fun flavour.
A Nice Game
It's a well made/designed game, and I think we need more like these on NG, but my main problem with it is that it's not so much a game of thought and/or trial and error, but more a game of 'randomly wave your mouse around until you find the thing the designer has meant for you to click on next so you can haphazardly board whatever logic train he's choo-chooing about on'.
My point being, there's little or no freedom of choice to explore different items at different times, it's all very linear as to what you have to do - to the degree where you can't click on items that will help you in the next puzzle until its their turn to be used. As such it fails as a puzzle in the true sense.
Because of this, I feel the first Stone-Age Sam was superior to some degrees, as there was *slightly* more freedom of choice in it, but this is not to say the game is badly constructed - it's very nicely put together in terms of artwork, sound and (most importantly of all) imagination.
I certainly did enjoy playing it, despite the main drawback as stated above. All I can say is: keep making more!
Oh - one bug I've found: In the scene where he throws his family across the ravine I clicked somewhere near where Sam was standing on the left side - and a second family appeared suddenly alongside him! Which made me look twice for a moment. :-P
Too many glitches made me rage
There was numerous glitches i exprienced that made me give up, with the yeti monster when you piss on the bridge, i did a bit too slow, and i got both animations (getting thrown, and him falling) .
There is too many "small" things you have to click to be able to do other things, like after the monster. as i read the reviews, many people didnt know what to do, who couldve thought it would be that hard to move 2cm to be able to go to what you were originally clicking on.
What made me give up playing this game, was on the bridge when you throw your family i got the glitch where the family appeard behind me.
and because there is no restart button, i just couldnt bare doing the whole ordeal over again.
The first one was at least fun.
This is just pure annoyance.
awesome
by the way those who are stuck on the javelin level, dont throw the javelin, throw the poop next to the javelins, and when the wind blows it will go ahead all other javelins