way too hard
starting this i cant even get past the first level >_>
way too hard
starting this i cant even get past the first level >_>
Good Artwork
But on german keyboards the z and x keys are far away from each other, would be nice if you could customize the controlls.
oh, I didn't know that, thanks for the feedback. I'll ask my coder to do that.
killed the fun
it's fun to play at first, but later on, it becomes really not enjoyable, because of the level design and the larger-than-should-be hit box
good game
its a good game, chip of the old block though. ( Raid-X )
id give it a 5 for effort
a 2 for creativity
and a 0 for the name, i mean JetFighter? cmon thats not a thing for a SCP (space combat plane)
though the controls werent friendly, z-x-c for bomb-special-normal, its usually switched and i kept using bombs and ran out of them too fast.
Good
Well made but not much fun.. it is too slow paced; bullet velocity, speed, general feel.
Graphicallly it is good.
Nice use of Tyrian sprites. Pseudo-3D models are nice.
Would have liked if our shields could regenerate slowly.
Would have liked to see, graphically/stats the differences between the ships at startup.. so we are not choosing almost blindly. More information is better than less.
I dont like that we need to pick up crystals to get cash.. IMHO it should be : get most cash by killing, and they leave some bonus cash behind to pick up.
Crystals sometimes disapears quickly. Why? Timer or 'dont shoot them'?
Overall it is good, nothing that really stand out from the rest, but nothing that feels wrong either.