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Reviews for "Console Wars!!!"

good

you've made an amazing game, the only problem is that you made it in flash. (the player is restricted to only left click and no right clicks allowed)
and an even more amazing thing, its less than 50kb!

it is very much like red alert, but red alert has the right click ability.

It's like Red Alert

This game mostly like a game I'd played, I think is red alert .
Slow at first and a not bad but good game keep it up.

I say''Nice Concept,Poorly Executed"

Ok.The game was horrible and it suck (-2/10)but the problem lies with you!
Do you have any common sense?
Do you have any game making expierence?
Have you even played your game before?
Well,if you had you would realise that your game has a little problem with it.
These are the complains:
Ground units do not stop to engage enemy units, rather their priority is to keep moving to the designated point, this is seen in the C&C series, but at least in those games, you can tell your units to halt mid-way to engage, in this game, they refuse to do so. Also, why would ground units refuse to engage unless told to do so? The enemy is within sight, and it is firing on the unit, would it not be rational to have the unit approach enemy and engage?Eh,I ask you:What the heck is wrong with you?(-2/10)
Coomplain 2:
Air units docked in base refuse to defend themselves. This is just plain silly. Why would "manned" air vehicles refuse to engage when they are attacked? Free moving air units suffer the problem of ground units, if a enemy is engaging, should it not engage and retaliate?Huh,what rubbish is that?(-1/10)
Problem 3:
Farmer units refuse to run when attacked. Again, why would any sane person in that given situation refuse to run?Actually,that really confused me.(-1/10)
Problem 4:
Should the game have a tutorial?Not those in the campaigns but those private ones.(-1/10)
Thats all the complains.
Comments:
It has potential.
Art is good.
Lots of vehicles.

By Killar2,commented on November 24,Monday.
And hope if you sent your next game will be improved

i blamz u!

ka-blam!

Looked GREAT on paper, so-to-speak. Executed with poor-fair results

Nice Concept, Poorly Executed

As some have said before, the idea is nice, retro vs. next gen, yet a lot of frustration came about. Namely, the horrible unit AI.

Ground units do not stop to engage enemy units, rather their priority is to keep moving to the designated point, this is seen in the C&C series, but at least in those games, you can tell your units to halt mid-way to engage, in this game, they refuse to do so. Also, why would ground units refuse to engage unless told to do so? The enemy is within sight, and it is firing on the unit, would it not be rational to have the unit approach enemy and engage?

Air units docked in base refuse to defend themselves. This is just plain silly. Why would "manned" air vehicles refuse to engage when they are attacked? Free moving air units suffer the problem of ground units, if a enemy is engaging, should it not engage and retaliate?

Farmer units refuse to run when attacked. Again, why would any sane person in that given situation refuse to run?

That is my only real gripe about this game, for a flash game there must have been a lot of hard work and coding put into it, but not enough unit AI. Tweak that and you can have a real winner on your hands.