Okay
Its not much though because all you mout was the enigne, you could of tried putting enemies in but any way good
Okay
Its not much though because all you mout was the enigne, you could of tried putting enemies in but any way good
thanks, i tryed to put them in but it didn't work, oh well, thanks anyway!
Five for the effort.Here are some tips.
You should probably playtest your game a little more. You fall through the floors a lot, because there are problems with shapeflag hittests. First, it looks like you used thickened lines for the ground. Use rectangles instead. Also, with true gravity, the farther you fall, the more pixels you skip per frame. increase the framerate to around 50, and use a gravity modifier. For example:
var grav: Number = *whatever you wnt your gravity constant to be*;
var gravity: Number = 0;
then:
onClipEvent(enterFrame){
gravity += grav
}
to prevent him from falling through the floor, use something like this(alter for your instances):
onClipEvent(enterFrame){
while(_root.ground.hitTest(_x,_y,true )){
_y += grav;
gravity = 0;
}
If you alter this correctly to tailor your flash, it should prevent you from falling through your floor (if you use rectangles for the floor, because no matter the thickness of the line, its width is still only 1 pixel).
-Psyflash
thanks for the help, that should work!
Wasn't great but, making games are pretty hard.
well then
You have potential, just try and do better, a goal or 2 may be in order
well at the minute im working on a better game than this, same charactor but alot more adventure! :D
You can fall through platforms, the character moves too slow, you can fall of the screen and then you have to restart the game. Improve the graphics, add more content, and polish.