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Reviews for "The Necronomicon 2.0"

Much improvement

Good Job. You should make another card game that is sort of like Harry Potter with wizards, dragons, fairies and gnomes. Sort of like Dungeons and Dragons! Or make an X-Men type of card game with super heroes and powers. I'd play that.

Still creepy

I liked the art before, and I like the art now. The eerie music and jarring effects keep me going even when the game may be frustrating and repetitive. Maybe to increase the strategy, have the deck run out and the game draw if no winner. Then players could "count the cards," to predict what is coming next.

Much better.

But, still glitches like you'll stay at 1 health no matter, and unfair deck shuffling such as never getting any health or attack cards for entire games.

Also, you can't make your own deck and that really just ruined it.

Plowking74 responds:

Not sure what you mean by 'still glitches like you'll stay at 1 health no matter'...you won't die from taint if that is what you mean. As per the rules, it knocks you down to one and then is removed.

Shuffling is random as in any card game, so can't be unfair - just unlucky.

Meh...

Somehow is just doesn't feel as good as the origional. Okay, it plays a little faster and it seems a little more balenced with damages, but its still down to pure luck as to what cards you get and sometimes the cards draws you get just make it plain impossible to win, perhaps more so then the first one. I also don't like the new art, it doesn't seem right. Obviously you had to change it because of the copyright issues you didn't get the right to the origional works... but still, you could have found something better then that couldn't you?

Better

Definitely some improvements, but it still comes down to pure luck. i kept having rounds where my opponant would alternate between healing and attacking 10+ every round while all i got were sanity cards and 3-7 damage. Needless to say it was pretty 1 sided.