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Reviews for "Sumoball 2"

i hate the yellow ball >_<

first of all i hate the yellow ball. one thing is that after you beat it it has no replay value if your making a sequel a way to make it better is power ups a story mode complete with bosses i can imagine the programming how hard it was (or maybe it comes easy to you) i think if you put some real work into this it could become a great game

Basic

but brilliant, it's keeping me entertained for hours...which makes me wonder if i've judged my own complexity wrong when i'm entertained by 6 shiny balls zooming around like dodgems.

I found the only real challenge however was 5 AIs all set to 3, i only beat them once by luck when i pushed 3 off the edge accidentaly and the other two just sort of went haywire.

Good game, very VERY basic but keep the attention

fun for 2 min....

Ive played alone with 5 comp hard and i win...took me 2 min and the game was finish.....

You sould make this game more fun and you can put some : challenge, powerup, harder mode, etc...

....

I had a few technacal problems with it. But I'm not going to bash you for it.

Fun for as simple as it is

The one complaint that I have is the scoring is a really wonky -- when someone falls off, whoever hit them last gets the point.

So if I smack the crap out of the green ball, and it flies into the blue ball and offs both of them, I get zero points and they get credit for killing each other, raising both their scores :|

ZuiGe responds:

What would you suggest then? Calculate the amount of velocity and the source of it and then give the source with the most velocity the point? That would just make it really a mystery to most ppl who gets the point.