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Reviews for "Clear Vision: Elite"

Awesome

That was fun! 5/5

Good game.

Enjoyed it a lot. Good sniping challenges, although I must agree that the cruise ship mission is really a 50-50 chance that you'll get it right on the first go, as well as the magician one being an issue of what point to hit. Good balance in the guns with not being too expensive to get even with a couple failed missions. However, a hit for the mission with the sleeping guy in the desert: START ON THE RIGHT! The hint for going left to right is total BS as it's easier to set up your sight on the two guys on the right first and then quickly get the other two. You'll die just as fast going one way or the other, and I found this helped make it easier to do.

Annoying issues...

- When being prone, even without having a bipod attached and your rifle just resting on whatever, you'll never shake as much. Your sights would go up and down due to your breathing, but it wouldn't flicker all over the place.
- You're not given any kind of intel on the missions, but are expected to know things like "ah, I have to go from left to right" "ah, actually that other guy is sleeping" or "ah that's where you have to hit the cable". And then you get deducted $500 for every retry. That's seriously not cool. That's making the game stupid hard, not challenging but simply not foreseeable and frustrating for the player.
- How can any guards, after a single shot was fired, pinpoint the exact location of the sniper and fire back, much less hit him with rifles without a scope? When you hear a shot and see someone was hit you can at best guess the general direction of the shooter. If he's prone, somewhere in the grass or whatever you wouldn't see shit. No, you wouldn't see a muzzle flash either unless it's dark.
Again, this is making the game artificially hard and not the good hard.
- With 4500 bucks in the wallet I couldn't buy the Barrett which costs exactly $4500. wtf.
- When zoomed in your aim gets restricted to a small square. I know it's probably a technical limitation, but it still sucks. Especially bundled with the long zoom in / delay.
- Recoil. It doesn't work that way if you're prone. Machine gunners would have no chance of spraying bursts in even a most general direction if it did. Again annoying.

K. So I love hard and challenging games, but this was just... not good. It wasn't really bad either, it was well done and all, but the gameplay wasn't hard by good design, it was made hard by random and stupid gameplay issues. On top of that, it was neither challenging nor rewarding once you got to work around those.

LOL

okay to all those people bitching aboout th mike ferendo mission shut your trap its sooo easy i mean youd think youd figure out to use the AUTOMATIC rifle it shoots faster my friends.

okay now about the game.

its was sheer awsomeness it was fun and i liked how challenging it was it took me liek 5 trysm for mike ferendo aboyut 20 for the magician (lol i kept shooting the poles thinking theyd fall finally shot the line) and the ice one like 3 times other than tht it was fun and easy .... i dont like the ending tho :'( i hope there will be another.

Not Bad, but a tad annoying

Well programmed and I'd totally disagree with AkiraMusashi on all the realism issues. It IS a game. However, the problems I had were mainly the ambiguity on some missions and losing 500$ each time you failed.