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Reviews for "Canyon Defense"

Hmmmmm

This game is pretty good, but make a 2nd version, with more turrents and not so much air monster thingys(lost to them like 3 times)
This would be better if:
The monsters traveled in a straight line.
More turrents.
A button which can speed up the gameplay.
You could upgrade your turrents.
Everything wouldn't cost so much.

some ideas are not meant for some games

like 1 of voxes ideas,

- Add power planets and turrets using power.

BAD idea vox,really Bad idea.

ummm mmmmmm

well the-vox ypou are wrong the game kinda sucks but you have to apreciate good quality it could be better in so many ways like smackbringer says the missles move way to slow and it kinda sucks that it takes like6 seconds after a missle is luanchend at an enamie so you are wrong just saying it kinda sucks but i liked the game so im gunna give it 4/5 cause it was a fairly well game and it had a good idea to make walls way to go mini clip another great game

this is awsome

the game is good but i would have to agree with The-Vox add more speed and upgrades to the gam but besides this this is a awsome game good work!!!

Awesome

Smackbringer is a moron and doesnt understand the concept of making defence that works well together. I honestly feel this is one of the most polished defence games I've played. I used almost every weapon available and felt it had a legit use. The only real problem I had with this game was lack of levels (50), I beat the 50th level and was like.. is that all?

The following are random ideas to consider, these are in no way what I think must be in the game, rather ideas that might add more to the game.
- Add power planets and turrets using power
- With power you can make god anti-ground and anti-air but would be extremely limited due to power consumption
-Making walls cost money rather then getting them once every minute
-Having level counter on the middle top of the screen.
-Able to upgrade 3 aspects of each weapon, more damage, faster attack speed or less energy consumption
-Make Extreme difficulty

I am sure I'd have more ideas but these are just some practical ideas without getting too elborate. As mentioned before great game