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Reviews for "Get a Life"

Very interesting...

I liked this game a lot

Johnnybdesign responds:

Thanks ! :)

Needs nudity and/or sex

Its good, but like I said, it needs nudity, and/or sex. For the part about people playing girls, have them be lesbians... No options require nude men, all female nudity (except for the sex, but thats okay)...

Reminds me of Kudos

Except for the fact that there is time in this one. I always did find time in turn based SIM games bothering. Despite that though, this is pretty fun and has a lot of options. Something I need to know, does every option take 20 Action points? I couldn't tell. And there wasn't anyway to see what activity took however many action points.

Unexpected

Interactions with the characters could be a bit more developed, but I liked the character building and that there was more than one ending. I was sort of playing to beat the game by "finding true love", but I was pleasantly surprised to find that the way I constructed my character allowed me achieve an unexpected ending. I actually think that the other paths should be developed even more. The "find true love" path seems pretty similar to every other game in this genre (especially since you can only interact with people of the opposite sex); interaction with both sexes and with more than "love meter" of sorts (maybe something more generic and unrelated to romance to make it more realistic?) would add to this dimension of the game. But again, I think the most unique feature is the range of skills and career paths. I actually built up skills that had no immediate benefit (at least that I could tell) but it eventually led to a way to beat the game. To build up this part of the game, I'd love to see more of a progression in those other paths. "Find true love" follows a social/romance progression which can be seen through the little hearts, but maybe there could be benchmarks for other paths (e.g. study music and you join a band, progress in the career and get a record deal, etc.) It couldn't be that detailed with so many career and skill paths, but it would add a little more of a storyline element that would make the customized characteristics more meaningful.

I like it, but..

... As many others have said, I dislike that there is no tutorial or even an inkling of help on how to play the game successfully. I "beat" the game with finding my true love, even though it only took 15 minutes of randomly finding Vanessa for me to do so. I did like that there are many possible careers to have, but after a while it was boring to go to school and work. I had a ton of money when I quit the game, and that was after buying every guitar manual, piece of clothing, present, etc. There is a lot of hidden potential for making this a really great game, but it hardly felt like a dating game, for me at least. Good luck editing or remaking this or whatever you plan on doing! I'll def play again. :)