Not bad, but...
The thing that always sucks about this type of game is that when you spend maybe an hour beating a level, you go on to the next one and you have... NOTHING! All your hard work is pretty much gone. Now, it would be silly if you got to keep all your soldiers from the previous map, but it would be nice if you had a main hero that kept his levels, and you got to hold on to your gold. Would anyone mind telling me just where the Hell that gold is going when you beat a map?
Anyway, it's a damn good game. I don't think the tutorial at the beginning was adequate in explaining the mechanics (I still don't really know what the different types of magic are, even after reading the entire Protectopedia... maybe you should explain what the symbols mean, and explain all of the terms and just what relevance they have). Another problem I had was if you accidentally put someone in the wrong place, you had to start the whole damn thing over. Please just let us move our men! It'd also be nice if I didn't have to leave the window open for 5 hours because I can't fucking save in the middle of a level. Thanks.
With a few improvements, this would be one of my favorite games. As it stands, I'll probably play it for two or three more days and get fed up with all the things I mentioned above.