needs refining
Overall I liked the game. There are a few problems I had with it though:
1. ABSORB - It does not make sense. Either you should have the option to disable/destroy some of your units or remove the ABSORB skill altogether. Why on earth would your purple mages attack a unit you know absorbs their attack? What's the strategy behind that?
2. INSTRUCTIONS were vague. I had hard time understanding what the statistics of each unit mean. For example what does Special 12 mean. Does it mean the unit uses a special attack with 12 pts of damage; does it mean there is a 12% chance for a special attack or something else? Also if a unit is immune to poison, does that mean green mages are useless against it, or only specialist green mages? How about mages with levels in both Specialist and Generalist?
3. RESTRICTIONS on the skills and special units. No need for that.