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Reviews for "Max Mesiria Chp3 RPG"

I found a couple of glitches.

One comes when you try to run from the giant tank and gold hoverbots in central. If you go and save, you will have a clone Gustav trapped in the walls and you will be unable to proceed any further.

Sometimes the ice alchemy spell would be unusable because there was no description of its cost and effects, which somehow rendered the option unclickable.

There is also one benign glitch where if you save in the fishing village, Gustav will appear to be the size of his overworld sprite.
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On a non-glitch related note, I think that this entire series is fantastic, although I think that this chapter kind of falls short of the potential of the second one, if only in the sense of interactivity. Personally, I think it was the interactivity of the previous chapters that gave this series it's defining character.

None of the people who weren't plot important would ever talk to you, the lack of a bestiary was kind of a hurt, I think, and you could no longer peek inside of barrels to find things, which I thought was pretty neat.

On the plus side, the party system was good, aside from the occasional 'invisible' baddie and the alchemy system is a definite improvement over the old magic system.
Overall: 5/5 and 8/10 stars Keep up the great work!

SnailsAnimation responds:

we will add interactivity tonigh as well as bestiary and all you mention i think :)
stay tuned
i know its pretty barebone for now but tomorrow it will be all fixed :)
ty for playing

and the glitch you encontered are almost all fixed

but...you may have to restart a game...

really good

but im not a big fan of the genre mixing thing....like why am i fighting laser gun toting mechs with rocket propelled feet with a rapier and two knifes when just a moment ago i was fighting slime and over sized gnats. i stopped playing until you fix the "undefined" bug because i cant use specials and its annoying killing those little mechs using only basic attacks.... great game though, i look forward to finishing it when everything is working properly.

Really great

I especially like the NPCs in the many shops when at the trading screens, well done. I noticed a bug that when a character is about to go to a new screen (through a door, etc.), if the character encounters a battle, the battle screen pops up momentarily, then disappears and the screen shows the new room, but the character is gone. Overall really enjoyable game though

Still buggy at the moment...

I found a couple of bugs you may or may not be aware of...
1) I hit the enter key by accident during a transition, and I couldn't exit out of the menu...
2) I don't know if it's because I loaded a save or what (After the above, I restarted), but when I got into a fight, my character's special attacks were listed as 'undefined' and I couldn't use them...

Bugs aside, it's a good game...The addition of a party member makes the RPG framework make more sense, though I can't say as I liked the alchemy, though I suppose when (I say that because of your notes) non-humans join, it'll make more of a difference that 'Oh, he's just pointy-eared' or whatever...7/10 for now, because of glitches.

Wicked

I've been waiting for this for quite a long time! And it's great!

Except for the glitches, great game, I'll be waiting for the next chapter.