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Reviews for "TD: Destroy the Toy"

Sorry, but many problems

First thing i noticed, there is a level glitch, i was playing first at an easy level, i reloaded the game, and then when i opened i found toys are just running too fast and i didn't even have time to put defense line, and then i clicked play again to find an army of train like things that didn't get destroyed except 1 that got destroyed after i gave up all my money on towers, and another problem is the disappearance of towers after a while, despite the fact the toys are not attacking them, and the music is really annoying and the game isn't original and nothing in it improves the known one, sorry man, needs lot of work...

{Review Request Club}

Nothing new

Nothing new really and the snow is very distracting. Over all it's boring.

The biggest waste of my time

It's very addicting to play this game once you start. But I will NEVER play this game again. It sucks to have a crappy game hold my attention for more than 30 minutes and hate every minute of it. It was slow, it was boring, the music sucks, and it yet somehow I kept playing it. I can't emphesize how much I hate addicting games that SUCK. I am thinking to myself, I want to so something else because this game SUCKS but I want to finish this game first!! WHAT DID YOU DO TO THIS GAME?!?! IT FREAKING TURNED ME INTO A ZOMBE!!!

A cheap knock-off of Bloons Tower Defense.

This game, overall, seems like a copy of Bloons Tower Defence.

I found the slant towards statistics and unlimited upgrades made for a slight change, but really - there's not enough to distinguish it.

The graphics aren't great. The big advertisement on the bottom makes the whole thing seem overly cheap and the rough red line over the speaker and the simplistic graphics (with darts/rock towers being easy to mix up) don't really don't help. Regardless, my main issue is with the game mechanics.

After a while, I really found I had enough money to just buy enough turrets, with a healthy supply of gold building up. You obviously need to balance the numbers.
It seems that the levels are 'procedurally generated'. I'd suggest that you take a step back, consider some ways to distinguish your effort a bit more from Bloons', then balance the numbers to avoid easy stockpiling later on.

One other issue I have with the game is the lack of any info about what stats your building will have when its upgraded. I did like the fact that stats were displayed, but you need to follow through and show them for upgrades too. Also, maybe explain the '5' and '7' for speed. The range is presumably a radius, the damage clearly a linear number, but how does speed work?

I think you need to do a lot of work and a fair bit more thinking before it's more than just a cheap knock-off.

.:Review Request Club:

Tower defense flash. Graphics are basic and really need to have better visuals. Gameplay would be improved by a better instructions. You should also list the controls in the author comments.