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Reviews for "S.T.A.R. Defence"

pretty much the same as humberhunter said

ya this game needs a sound on/off button cause after playing for a minute or so u get tired of hearing "BOOM" and if there is a sequel make the button and let the towers be better

Nice concept

But WAY too easy. I had to suicide after wave 17. You could just keep putting 40k satelites and pouring tons and tons of bullets in every direction. I had about 9 turrets. Anyhow, it was challengeles after wave 14 or so.

Not what I expected.

Honestly I thought I would enjoy this game and for a short time I did.
The problems I had with it were part of its central gameplay though so I can't give it a much higher score.
I liked the idea of the ammo for turrets, it increased the action of the game and added a skill level to the game that most defense games lack, but the way it was implemented too often left you vulnerable in the middle of an enemy wave where you'd focus on replacing turrets instead of destroying the rapidly moving enemies in the very small perimeter you could attack them in. If the turrets ammo lasted longer and/or there was a way to replenish ammo at the push of a button it would have worked slightly better. also a brief delay between waves to allow time to place new turrets would have been nice. Other than that it was enjoyable, but not a game I'd suggest to someone else unless they were specifically into something of this sort.

Alright

Its a pretty good defense game, nothing too incredibly special though. It is a little too easy to get the hyper satilite. It would be better if you could heal the planet, and not be able to shoot through the planet, because then it would require more strategy. You did alright kid. Good work, but it could be better

Pretty good indeed

You've made a nice little game, and fun too.

The only reason it's so low here is because the replay ability is next to none. You kill, get more money, buy better satellites, kill more, repeat. It was fun untill about wave 15, then started to get boring. At a couple more past that, I had four super satellites, and decided to exhaust all my money in little ones for a big splodey at the end. I must say, it was very entertaining. I stopped a wave after -that, which I easily recovered from by the way.

You've got a great concept, but that's exactly what it is. A great concept. I love what you have so far, but it just isn't enough. I would love to see you put a little extra in there. And no, I don't think there should be a health bar. The ammo bar is one thing that makes it different and more challenging then the others.

What I suggest:
-More enemies, definitely
-Something that does not include more satellites
I would instead like it if you could be able to upgrade the ones you have currently instead, like more ammo, or different type of shots. Weather it be a one time fee, up the price of the satellite, or both, it's your choice. It IS your game, and you have complete control on how it goes.
-Powerups? This, I'm not sure if it will work. Although maybe a health up or limited time unlimited ammunition might come in handy. Not sure if they would work well for this game.

What you have is good, but I know you can do better. Maybe even just make a second that's got a whole bunch more features on it and a slightly different and sleak look then the first, while building off of it.

~BBB