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Reviews for "Witching Hour"

Too easy

Just a little too easy. I could just hold down the spacebar and fire like nuts. Needs more enemies, powerups, levels, ect. Maybe some upgrades. I liked the animation, it was pretty good. everything worked okay. It just got too boring, too fast.

WarpZone responds:

Yeah, you're right. I just really needed that 4 hours of sleep, though.

Let's see how much more I can get done before midnight. :)

Would you like some great gameplay with that?

Listen, AMAZING graphics. Nice smoke effect and everything, but you really need to focus on the gameplay! That's what makes a game great! Add some power-ups, some difficulty, some upgrades, and this would be a great game.

WarpZone responds:

I'm on it! :)

Thanks! :)

Cool but...

The graphics were incredible; this is definitely the game's strength. I was immensely impressed with the some effects and the background terrain. However, the extremely low difficulty, lack of enemy variety (you use a grand total of three images, albeit resized and recolored in some cases, and only two enemy projectile types), and apalling boss repetition (the same giant skeleton torso each time, but firing one more projectile series? Come on) really detracted from a game that would have otherwise scored an 8 by me just for graphics. A few other little things were really distracting, like enemies simply disappearing when killed (surely with such a sophisticated smoke effect they could at least fade out or something) and the very different 2d visual style of the witch herself compared to the obviously 3d-rendered enemies and background. The complete absence of a story put me off a bit as well. Great stuff overall, but at this point, it's all dressed up with nowhere to go; give it some meat and it could easily be valuable for its gameplay as well as its glamour.

This is very dull...

As a SHMUP, the particular gameplay is incredibly mundane. And is overall too simple. The enemies are boring, and the gameplay is incredibly repetitive. Something you must consider in making a game is that GAMEPLAY is king. This would have served much better as a movie, given your skills in that arena of drawing and I can most certainly see this as something like that.

Your art is very good; it is without a doubt the best part about this entire submission and I do applaud you for putting a lot of effort into the effects as well as the backgrounds. But reusing the same background for every level, compounded by a single shot mechanism for holding it down, bullets are really too slow and too easy to dodge. I only played through two levels and I had enough.

If you are ever to make a second part to this game, or a remastered version; I would suggest this:

Give it a story to follow, maybe a few cutscenes dealing with that.

Scenery change is definitely a good thing. People get bored of looking at the same thing over and over. There are definitely infinite ways you can go abou this.

Same goes with the enemies, have a few different kinds of bosses, each with varying abilities and bullet patterns. This is a SHMUP, they are MEANT to be hair-tearing hard. Just remember, you can make bullet paths beautiful and deadly too.

Have different kinds of weapons, I would suggest three basic spells, and the longer you would charge it, the stronger it becomes. Like... Fire, Lightning, and Ice. Very basic. Maybe like... 3 charge levels by how long she chants the spell.

moyen

très beaux graphisme et musique sympa, mais le jeu est vraiment trop répétitif et trop simple... Fini sans perdre une seule vie.
donc la note est mitigée a cause du manque d'intérêt du jeu... dommage