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Reviews for "Witching Hour"

Heh?

Hello WarpZone,

It was nice yes. I liked it. The music made me feel in a freaky mood wich is good for halloween. The game play was rather lame. Indeed just like Maartenovski said the gameplay is just pressing Z. Anyways I like the graphics wich was jused for a simple game so good job.

Greetings,

Xaviousz

Man that was fun

But it took me 30 mins to go through 3 stages - Something i'd expext on Halo.

Please make it harder, faster, and with more variety.

Nice job with everything else.

WarpZone responds:

30 minutes? I hope that was an exagerration... Hit the ~ key to bring up the debug display, and let me know how slowly the game is running for you.

10 minutes per stage... naw. When I playtest, it's less than one loop of the background music. Hmmm.

Really get back to me about the FPS. I'm pretty sure you're exagerrating, but I need to know by ~how much~.

enjoyed it ..

its beautifully made, the background is amazing, the monsters are beautifully drawn the music is so soothing i liked the smoke effect .. even the witch is cute!

but its a shame that there are no power ups, i mean perhaps after beating the boss there could be a upgrades page, which you use your points to purchase upgrades.

just a thought ..

WarpZone responds:

It's halfway implemented in code, I just ran out of time last night. Then sleep occurred.

I was weak! But don't worry, I'm refreshed now and ready to make it up to you. :)

Priority 1 is adding collectable powerups during a level, and scaling the enemy difficulty to expect you to collect them. Between-level powerups would only make sense if you needed to do something specific to earn them, such as horde points/kills. Not saying I couldn't go that route, but it's not my first inclination. Sh'muppers tend to horde points anyway as a matter of principle, especially if there's a top score list involved.

We'll see. If I have plenty of leftover time, I may add a buyable permenent powerup between stages. But at the moment, collectable powerups seem to make more sense because it changes up the dynamics of the mid-stage gameplay. Thanks for the feedback, though. :) IM me after the next release if you have further suggestions.

coding fault

minor thing but I get an error when bosses are killed. Simple continue ignores it but I'm not sure what the issue is. Probably not worth following up since it doesn't upset game play really.

pretty good

I agree that it was waaay to easy. But the graphics were great. Honostly, after reading the authors comments and seeing that there was no story, i wasnt expecting much from the game. BUT....it was actually kinda fun. i usually pay atention to small details so i am glad that you did things like add a smoke effect for the enemies, put some houses on the ground, and give the witch a glow effect.

This game has some great potential. Add more levels, an upgrade system, more enemy types, and bosses other than that one half skeleton, and you would have an amazing game. I really hope to see an upgraded version of this someday.

Im giving you an 8/10 and a 4/5
3 stars for the graphics, 3 for the music, 1 for the gameplay, and 1 for the potential.