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Reviews for "Anti-Pacman"

I agree, great idea

But poorly implemented. I just tried to look at it, and the ghosts all stayed inside, until Pacman was able to make his way straight to his goal. As soon as he turned the ghosts blue, they departed the "ghost pen" and actually started heading toward pacman. No matter how many times they were put back in, out they came. Why are they in such a hurry to die, but don't care about pacman otherwise?

That is poor design. I'm not playing until the ghosts have at least half the intelligence of pacman

great idea

but the god damn AI is retarded. I control one ghost to head pacman off from one side, but as soon as I go to use another ghost to close the gap, the first ghost goes off in a completely opposite direction doing his own retarded thing. I mean c'mon, your AI ghost don't even try to catch him. If this game had you controlling pacman, it would be the easiest game ever because the ghost don't do shit.

stupid fast-pac!

stupid pacman is sooooo fast i cant keep up! he should be called Fast-pac!

fact: Pac in Japanies is eating!!!

I agree

I agree with what the guy that wrote the review before said (LtChrysalis)
The AI annoyed me the most. In the original PAC MAN the gohst would make it so that they cornered you if they could in here they just let pacman eat them or let him get away.

Almost a fantastic game

I liked it - it really gave the impression of a skilled PAC-Man player. That said, I have some criticism.

1. The AI of the ghosts you don't control could be improved slightly so they wander more.
2. As soon as you deselect a ghost, it seems to do its best to ensure pacman escapes. That sucks. It makes it really hard to corner pacman, which strikes me as the main strategy. At least make it so they don't immediately turn around when you deselect them.
3. There's a reason the original music only plays once then stops. I had to mute the damn thing.

With a little tweaking, this could be 5-worthy.