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Reviews for "Anti-Pacman"

It was a good idea...

But it was waaaay too confusing

Not enough credit

awww....you guys aren't giving the author very much credit, if the ghosts moved where you wanted them to the game wouldn't be very intersting. I give this a 10 because it is a very unique idea and it thrilled me, however difficult it was.

this isn't very good...

Three things to remember about what made the original challenging: the ghosts followed pacman, the ghosts moved slightly faster than pacman (at least in later levels), and (correct me if I'm wrong on this point, it's been a while) pacman could not reverse direction.
I managed to switch between ghosts enough to keep them from getting eaten, but then I would corner pacman while the other ghosts wandered around on the other side of the board. When I switched ghosts, the first one cornering pacman would wander off.
I actually don't agree the the AI for the ghosts is retarded. It seems to me that they have no AI at all, just a random direction generator.

very creative!!!!

it is very difficult to choose ghosts and stuff, also very low response time... i understand that action script isn't the best thing on earth to control, but all in all this was very good!!!! very original idea here!!!!!

I really hated the ghost that I did not controll

I think that they should at least stay on the course I gave them. I know it's kinda difficult to program the randomness and the feeling of control over the game at the same time, but it is annoying when the ghosts suddenly just turn back even when they are just one step away from pacman.

Other than that it was nice...