Good idea, bad execution
It was a good concept and the visuals were very polished. But the one thing that should have been polished in a game about avoiding collisions is COLLISION RECOGNITION! When you were polishing your visuals you should have been polishing this instead. It was frustrating being very close to the end when suddenly the string turns red and its not touching anything. And sometimes I'll be dragging the string along inches into the walls and the game won't care. If you make another one definitly work on this.