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Reviews for "String Avoider 2"

I guess I just can't do it

But after the 75'th try on that stage that bends 180 degrees and you have to get the scissors on teh very top to make it around the final bend I remembered by I couldn't play the last string pulling game. It's impossible. It's just completely impossible to play these games. Every single angle, every single direction, going forward then pulling back then going forward again, straight shooting it with speed, using slow button to try to bend around it, trying to go right down the middle, trying to go to both sides of the gap, and in every attempt it catches the side of the gap like it's predeterined from the first few pixels you move. Like when i make a turn, no matter which direction i pull the string after that, itll hit the wall. I made a turn with a quick left and then right, and even if i go directly backwards to where i came from, the back end gets pulled forward and hits the wall. So after two hours, screw it, I'm not gonna try anymore.

Did you actually try playing this game?

The clipping was atrocious. My string would get killed off with easliy 6-7 pixels on either side -- which is about all you get by stringing it through a 1-block-wide tunnel. Once the string passed right through a pair of scissors without triggering it at all. The clipping isues are not a graphic quality problem; I tried it on all three quality settings and still got killed by the empty space around walls.

On a less hostile note, the change of movement controls from the last one was really awkward. The drag-scroll thing just felt choppy and jerky. It wasn't too bad with the slow-mo on, but obviously your ability to do that is limited.

I did actually like the level design, and eliminating the lives from the first SA was a very good move. Unfortunately, the improvements in those areas just got overshadowed by the frustration of getting killed by invisible 6-pixel-wide force fields around every wall I came across.

Not hard at all

The only levels that were remotely difficult were the very last couple. I never had to use any of the slowdown stuff, and why didn't you just make the string small from the start? With the exception of maybe one or two levels, EVERY SINGLE level had the string cutter right at the beginning. So, what's the point of making it a power-up if it's on every single level and very easy to obtain? The last one in this series was much more entertaining and challenging. Very disappointing. And then when you win, bam. Right back to the title screen. There wasn't even a "you win" message. What's that all about? Bleh.

dude that was annoying

next time wen u make a game make itt less annoying

...

Absolutely horrible.

The fact that you could only move your mouse in the direction you wanted instead of actually moving the mouse sucked. Not to mention the insane difficulty after just four levels. I quit after less than two minutes.