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Reviews for "Amorphous"

This game is great!

i don't know why you were saying that it was so bad, it is great!

Loved It!

Ok - a few things - pause button for the love of god! All the general stuff suggested by other reviews as well as sound effect mute option please!

Your quasi science made me laugh, as a degree student studying for a haematology and immunology exam @ 9.30 tomo. It was hilarious, but also highly detrimental to my exam - not only am I did I waste time I could have beein revising playing ur addictive game, but I am going to write about Gloopies instead of immunoglobulins tomo!

Damn you to hell sah!

Guitarslave

innocuousGames responds:

I love this review. Not because it's extremely flattering (okay, maybe somewhat because of that) but because it's like an Quantum Physicist watching Star Trek and going "Hahaha. Tachyons. Silly SciFi writers." Funny to me.

But yes, as I've mentioned, a pause button would be very nice and something I wanted to do. If anyone knows a simple way to impliment this that I may have missed (that they want to share) let me know. Otherwise... it's a lot of work and I frankly will probably just move on to a new project.

A mute-all button, on the other hand, is something I may add in the near future. The "Music" option really should have been "Sound" with All, Music Off, and None settings, I am now realizing, and this would NOT be something difficult to impliment. A change that would probably be worth making.

I'd like to say that I mourne your immunology exam score... but I'm really just thrilled that you're enjoying the game that much. Thanks so much for the comments.

I WISH IT WOULD SAVE!!!

I quit the game and when I enter again... SHOCK! MY BESTIARY IS GONE!!

Also, when I die, I have to start all over again from the beginning. Can't there be like checkpoints, so I don't have to fight gloopies for ten minutes every time I play before I get something that can kill me?

Also, I think there should be a greater chance of two gloopies becoming a oozle as you go on(also greater chance of oozle + goopie = grey, etc.)

Because I think the game is f***ing awesome and it's a real shame that it has all these drawbacks.

Good game

Fun, simple, yet complex. For me, the most fun part was just finding all the critters. Therefore, to prevent others from having that fun (ha ha, I'm a jerk), here's a complete beastiary.

Green thing (Gloople)- Play game. See many. Swing sword. Kill many. Kill quickly to avoid Big Green, Gray, and Purple Star.

Yellow thing (Stickie) - Splat = goo. Goo = slow. Slow = Bad, die. Except for a few sneaky cases, such as not being able to burn or freeze to death.

Orange thing (Meltie) - Splat = acid. Acid = ow, die. Very useful for enemy disposal though! Be darn careful splatting this, 2 or 3 splat patterns can auto-kill you.

Blue thing (Biter) - Attacky, bitey, ow, die. Kill them as soon as you see them, lest you meet a Horror (see below). Acid works, so does your sword. He can't attack while covered in goo.

Purple thing 1 (Clutter) - Spits small purple things that slow you down. Charge it down and kill it! Swing early and you'll kill his first shot, too.
In some very special cases, the small purple blobs can save your life. You can wear them like chain mail. Spin around hella fast to get them off you.

Ocean-mine-looking-aqua thing (Sharp)- Won't melt in acid. Can't cut while it has spikes out. But you can bat it like a baseball and use it as a large, spinning weapon! Careful, though.

Black thing (Inkie) - splat=oil. Splat on you = world go away, yikes, die. Splat+fire = boom, ow, die. Step in splat = WHEEEE! (also yikes, die).

Giant rock ball of death (Grinder) - Swing won't cut outer layer. Make like Indiana Jones and run like heck. Or use it as a large weapon. Crushes good. Acid melts outer layer, smash 2 together works too. 3+ swings thereafter.

Fuzzle - Angry attacky. My favorite way to deal with them is stand near the screen edge and dodge 1 charge. Otherwise, 3 swings, or acid + 1 swing.

Big green (Oozle) - Green + green = Big green. 3 swipes to kill. Can eat you. Kill quickly lest you meet Gray, Nasty Purple.

Fire (Torchie) - Burns. A lot. Dodge or die. Goo extinguishes, then 1 swing. Rare.

Freeze (Frostie) - Freezes. A lot. Dodge or ... probably die. Wiggle up and down to break free. Rare.

And now the bad, bad men. Most of these involve you dying quickly. 3 out of the five are your own stupid fault, though.

Gray - Big Green + Little Green. Lance of death - look for the white side, it can only come from there. Basically unhittable. Acid doesn't work. Drive off the screen. The other bad, bad men laugh at this one and steal his lunch money.

Amalgam (Big Yellow) - Eats other blobs. No acid. Like 5 swings to kill with no eating. Otherwise expect a long fight. Splits. Takes over the screen. Eats you. Deadly mostly because while you're killing it, blue/green are combining and fuzzies are charging and you are swinging futily at a big stupid yellow thing and saying OH CRAP and dying. Or, if you dodge them, big stupid yellow eats them and you need to swing more. Somewhat useful as a weapon if you like the whole "yeah, eventually this will kill me" aspect. Can't easily be driven from screen - steers too well.

Horror (Spinny blue death) - Blue + Blue - When you see this, you have about 3 seconds to live. Imagine a circular saw that can shoot teeth. Immune to acid. Run like hell, get some score, say your prayers. Possible to drive from the screen if you're lucky in the spawn location.

Purple star (aka Void Eater) - Gray + little green - When you see this, you have about 0 seconds to live. Kills anything in range with gravity bomb. Kills anything out of range with laser. Kills anything. That's you. I have no idea how you'd kill this. To be honest, I was only able to create one in "the lab" after dodging gray spear for 15 minutes.

The Queen - Looks like a queen ant. Uses big nasty wings to do big nasty damage. You can at least dodge it for a few seconds while you rack up some last bits of score and say your goodbyes.

Again, good game - as you can tell by the time it must have taken me to find all the critters.

An excellent little game!

When I first saw Amorphous I was a little put off by the simplistic presentation, but, as I've played it over the last year or so - it makes an excellent timewaster when waiting for DVDs to burn or while looking for party - I've come to adore the gradient-heavy graphics and stock sound effects. Something about the game is just charming in its naivete.

The overall gameplay, which consists of running about with the mouse and clicking to swing your oversized sword (which would give Could Strife blade envy) to splatter little goo-balls filled with some substance similar to alcohol. Of course, as the game (quickly) progresses, these little goo-balls become more and more dangerous and rapidly, your little guy is in quite a predicament. Thankfully, you can use the glooples against each other, and so this extremely primitive gameplay give way to a very surprising depth that makes the game infuriatingly hard and frustratingly addictive at the same time, much in the same way as the best classic shooters.

Valid criticisms of the game include the lack of saving or a pause function, as well as fairly limited re-play value once you've seen everything. There seem to be a lot of complaint about the controls, but, of course, the very basic control scheme is perfect in that it both adds difficulty while simultaneously making the game easier to pick up and play. My mother has played Amorphous, and she has the manual dexterity of a quadriplegic elephant.

Of course, most of these criticisms are offset by the update, Amorphous+, which you can and should find here: http://www.newgrounds.com/portal/view /450670