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Reviews for ". : Sword of orion : ."

good

The game was really good. The only suggestion I would make is let the enemies drop power-ups more often.

Boogie20

i liked the game a lot but at the beginning it is to strength....also the time between "game over" an the option for a new game is too long.
but summarized it's very good!!

Hmm... not bad, but there's more to it

As an expert Gradius player, I've seen MUCH more frustration than this. Good game, but I kept on thinking, "This is the LAST power up level...?" Not just that, but you should have the player restart the level rather than panic about seeing the power-ups lost. Ya perhaps know better than that antebios. But the true sorrow is the fact that you cannot customize how the weapons impact opponents. Take Gradius III as an example, either that or, JUST ON THIS SITE MAN, Starfire. Both are great examples that could be taken from.

Doing great antebios, keep it up. I'm rootin for ya as a shooter junkie. This concept is not junk. hahaha :-)

interesting

a little difficult if you don't pick up the powerups but a good game none the less.

Hard, but for the wrong reasons.

This is a beautiful-looking game. However, the enemy bullets were impossible to see. Sure, you could keep track of them if you were looking directly at them, but when you have to focus on dodging the enemy ships, keeping track of exactly where your ship is, trying to plot pathways between bullets from different locations at different angles to try to get a powerup that's hidden amongst them, you run into bullets that you simply don't notice. They blend in with the background of stars, and when they're in front of a bright part of the background picture, they become nearly impossible to see.

This issue is easy to fix, though. The game seemed to have a lot of blues, whites, and reds. Making the bullets a bright purple or outstanding orange would have made them a lot easier to see, especially compared to the subtle offwhite they are now.

Secondly, why do you have to press a button to shoot when there's no reason to ever NOT shoot? You ought to either make the game have autofire or have mechanics that would require you to stop shooting. As it stands, I have to press a button the entire time I'm playing, which gets old quickly.