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Reviews for "Dreams Chapter One"

Classy RPG Styled Game

This Game has A Cool But Slightly Weird Opening Which Leads To Training Hitting Targets Simple Stuff After That You Start To Get stuck in to some more taxing enemies (After Fighting Targets I Thought I was amazing i was wrong) It has bags of style the only way this could be improved was if the aiming on the gunman was sorted Great

pretty good

i liked it, neat graphics, but... it was kinda hard to moce, and controll in combat, and it would be good if the was a way to pause in game

bugs

good game goode graphics,

but i glitched out of the walls and ended up running through the sky XD

work on that a lil :]

There's a fine line between casually experimenting

and taking WAY TOO MUCH ACID. Don't ask me to draw it.

This is what happens when the Mario brothers (a la their GBA game) get together with Doctor Seuss to watch Fear and Loathing!

But seriously, there are some really neat, and completely original, mechanics here, and you get many, many points for that. The view switch in battle for the different characters I have never seen before. The timed turn system vaguely reminds me of the WORMS series, but is unique in its implementation. Like some other reviewers have noted, I did feel that there's a lot of un-tapped potential there for more interaction between characters. In fact, I was a little disappointed when I didn't have to blow the boss's mask off with the bomb shot combo before I could damage it with the hammer. I also agree with the other reviewers that the controls felt a little awkward. The WASD/mouse thing is in right now, but when you throw in character switching and different views, it just feels like there must be a simpler way to do it.

The art, man! I can't get over it. I've never seen anything like that, not even when I read Dr. Seuss all the time!

The bottom line is that you've got something unique here, and I think I speak for everyone's curiosity when I say that I want to see it developed further. With all the creativity in these environments, characters, and gameplay, you can definitely go further with the mechanics you've introduced. I want to knock stuff over with the hammer, use the gun to drop a chandelier on the giant worm's head... blow the mask off the boss's face! If you can make something like this, then you can definitely make something where I can do that.

LordDF responds:

Wow! Yes I felt the same way when I was developing the battles, but it's also a huge challange for me, since Im not a programmer beyond what I learned to make this game.

Development for Ch.2 started in January, and it should be out by fall 08. Its a much larger game!

a little bit weird

the gameplay was great but i didnt get that bird thing