Unique for a casual game.
Very unique for a casual game. I thought your 2 character - different genre of play system was unique and very risky (in a good experimental kind of way.) Bottom line it succeeds in some ways and feels lacking in others. For most of the game the side scrolling system is enough to get through 99.99% of the play and I only used the 1st person to finish off the end boss. Maybe it would be more exciting to see what kinds of limits you can push to make both play styles integrated more deeply into the gameplay and necessary without being just there for the sake of...
For example - what if in 1st person view, the player has a greater view of the battlefield, enabling certain actions that the side scroller view alone can not achieve. Maybe he can interact with the environment in clever ways that allow the other player to execute actions otherwise unavailable. This might give incentives to "explore" the very interesting dreamscape through the eyes of both characters instead of leaning heavily on one.
The only other critical comment I have has to do with the interfacing of the game. I had to actually play to figure out all the nooks and crannies of control. If the system of switching between players is to be a big portion of the game experience, the transitioning (how players interface with the game to make seamless transitions) will probably be an important one. Not that this was unplayable - far from it. But I think it can be polished even more.
The mood/style of artwork paints a very surreal dream landscape that works for your narrative and although I didn't play the previous game I didn't feel too left int he dark either so good job.
There is an awful lot of stencil work going on in casual games... basically the same game with different graphics and stories but your game stands out.
Original and Refreshing. Which is why I was motivated to write this very long commentary on how I felt. (^_^)
I hope you continue to work on this experiment. I'm really looking forward to the next installment and seeing the improvements based on what you've learned with this project. Great job!
9/10 (reserving the 1 point in anticipation of how you guys change the next version.) (^_-) /