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Reviews for "Growth Homicide"

Nice game.

Thanks for using another track of mine, lol, but if you really want, I can try making some VG music actually, lol.

Anyway, nice game man, i just dont like the pixels that you can see in the bg and how many times you have to click, but the point transfer system and the MENU (OHHHHHHH THANK YOU!) :P is a great addition to the game as a whole.

Nice job, better than that pong game, :P

Over-Kill responds:

Thanks!
I said I'd use more of your music so I did.
If you were to make some more taht would be great.

OK ...BUT

Nice visuals and style, But if you just turn your first few thousand points into a larger laser..its impossible to lose because..well your laser is bigger then the object u want to protect..dont waste money on the sheilds or even the mines or anything... I had my laser twice the size of the screen.LOL So a person could potentially have a score will in the billions before u knew it,..with the save for wwhen u get tired of clicking the mouse. Other then that and it would have been good, but seeing that is a major flaw for a game that keeps a hi score...well quite frankly makes it into a joke..hence the 8 i gave in humour. Make it where your laser can only get half the size of the object to protect and u will have a far better game. Keep at it...I played it for 30 minutes,,, so it couldnt have been that bad of a concept.

Fun,but needs a little work.

There is one big problem with the game. No limit to the laser's size. You can continually upgrade it's size until it takes up the whole screen. It's pretty funny,but it takes all the challenge,thus the fun,out of the game.

Other than that, It's OK.

catch up

Started on easy. Got all items. Started on hard. Got power wave. Played a couple more rounds, decided to quit.

++ Attrition is kinda addictive, specially when we have unknown goodies to work towards.

+++ Pumping music sets high tempo well.

++ Cool BG

- Core mechanic of simply clicking is a tad dull.

---- Even on hard, we can get the power wave without /too/ much trouble. After that, we can get by for a while, simply clicking in the centre.

----- Nothing really lies beyond that attrition.

==
I enjoyed it to begin with, but without any sign of an end, a forced rethink of tactics or a difficulty curve to catch up and prove more challenging, there was no point going on.

At the end, I almost feel like there was little point beginning. It's not a bad game, but is like too many others and really lacks variety.

Maybe you could have added some other enemies that look different, move slower, and take more than one hit to kill. Maybe another kind that simply moves faster. Then maybe another that moves in before spawning regular cells...

These kinds of alternate enemies would help give it the diversity and depth it so sorely needs.

Over-Kill responds:

Thanks for the ideas.

Very nice

I really enjoyed playing this game. It was as entertaining as it was hard. the upgrades were nice and the gameplay was great. thank you for making a great game. BLAM PROTECT!

Over-Kill responds:

THanks!
I'm glad you enjoyed it!